My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Miner Ram Rider Sparky
Giant Snowball
Guards Miner Ram Rider
Zap
Guards Ram Rider Sparky
Barbarian Barrel
Elixir Golem Wizard Guards Sparky
The Log
Elixir Golem Guards Ram Rider Sparky
Earthquake
Elixir Golem Guards
Arrows
Guards
Royal Delivery
Elixir Golem Wizard Guards Miner Ram Rider Sparky
Fireball
Elixir Golem Wizard Ram Rider Sparky
Poison
Elixir Golem Wizard Guards Sparky
Lightning
Wizard Ram Rider Sparky
Rocket
Wizard Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Tornado Miner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Guards Tornado Miner Fireball Wizard Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Elixir Golem Guards Tornado Miner

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Wizard Tornado Sparky
Fireball
Tornado Elixir Golem Miner Ram Rider Sparky
Wizard
Tornado Elixir Golem Miner Ram Rider Sparky
Guards
Miner Ram Rider
Tornado
Fireball Wizard Sparky Elixir Golem Ram Rider
Miner
Guards Fireball Wizard Sparky
Ram Rider
Fireball Wizard Guards Tornado
Sparky
Tornado Elixir Golem Fireball Wizard Miner

Defense Synergies 3 6

Elixir Golem
Fireball
Tornado Miner Ram Rider
Wizard
Tornado Guards
Guards
Wizard Sparky
Tornado
Fireball Wizard Sparky Ram Rider Sparky
Miner
Fireball
Ram Rider
Fireball Tornado
Sparky
Tornado Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Ram Rider Sparky
Sparky Ram Rider
Tornado Ram Rider Sparky
Sparky Guards Ram Rider
Fireball Tornado Sparky
Fireball Tornado Guards
Tornado Ram Rider Fireball Wizard
Fireball Ram Rider Sparky
Sparky Tornado
Guards Tornado Miner Sparky
Guards Fireball Wizard Tornado Ram Rider
Fireball Wizard Tornado Ram Rider
Sparky Fireball Wizard Guards Ram Rider
Fireball Wizard Sparky Guards Tornado
Sparky Ram Rider
Tornado Fireball Ram Rider Sparky
Wizard Sparky Fireball Tornado
Fireball Wizard Guards Tornado Ram Rider
Wizard Tornado Fireball Guards Ram Rider
Sparky Tornado Ram Rider
Wizard Fireball Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Sparky
Fireball Wizard Miner
Guards Ram Rider Sparky
Guards Fireball Tornado Ram Rider Sparky
Guards Ram Rider Sparky
Fireball Wizard Tornado Ram Rider
Guards Sparky Fireball Ram Rider
Sparky
Fireball Tornado Sparky
Guards Sparky
Guards Sparky
Fireball Guards Tornado
Fireball Wizard Guards Ram Rider Sparky
Wizard Fireball Sparky
Guards Sparky Fireball Tornado
Fireball Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Sparky
Fireball Tornado Miner Ram Rider
Fireball Miner Sparky
Fireball Guards Sparky
Fireball Wizard Sparky
Fireball Wizard Tornado Ram Rider
Wizard Tornado Sparky
Fireball Wizard Tornado Ram Rider
Fireball Miner Wizard Tornado Ram Rider
Fireball Guards Tornado Sparky
Miner Fireball Wizard Tornado Ram Rider Sparky
Fireball Wizard Tornado
Fireball Miner Sparky
Fireball
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Tornado Sparky
Sparky
Fireball Wizard Sparky
Fireball Wizard Tornado Miner
Fireball Sparky
Fireball Wizard Tornado
Tornado Sparky
Fireball
Tornado Fireball Wizard Sparky
Fireball Miner Wizard Tornado Ram Rider Sparky
Fireball Wizard Tornado Miner Ram Rider Sparky
Fireball Miner Tornado Sparky
Fireball Wizard Tornado Sparky
Fireball Wizard Guards
Fireball Sparky
Fireball Wizard Miner Sparky
Fireball Sparky
Sparky
Fireball Wizard Sparky
Fireball Guards
Fireball Wizard Tornado Ram Rider
Fireball
Fireball Miner Wizard Sparky
Fireball Wizard
Fireball Tornado Sparky
Sparky
Fireball Guards Tornado Sparky
Fireball Tornado
Fireball Tornado Miner Sparky

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