My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Guards
Giant Snowball
Spear Goblins Hog Rider Guards
Zap
Spear Goblins Guards
Barbarian Barrel
Spear Goblins Valkyrie Guards Ice Wizard
The Log
Spear Goblins Mini P.E.K.K.A Hog Rider Guards
Earthquake
Spear Goblins Hog Rider Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Mini P.E.K.K.A Valkyrie Hog Rider Guards Ice Wizard
Fireball
Hog Rider Ice Wizard
Poison
Spear Goblins Guards Ice Wizard
Lightning
Mini P.E.K.K.A Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Valkyrie Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Guards Ice Wizard Fireball Mini P.E.K.K.A Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Guards Ice Wizard

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Spear Goblins Mini P.E.K.K.A Valkyrie Guards Ice Wizard
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Spear Goblins Zap Valkyrie Hog Rider Ice Wizard
Valkyrie
Spear Goblins Hog Rider Zap Mini P.E.K.K.A
Hog Rider
Spear Goblins Zap Fireball Valkyrie Mini P.E.K.K.A Guards
Guards
Zap Hog Rider
Ice Wizard
Zap Mini P.E.K.K.A

Defense Synergies 2 16

Spear Goblins
Zap Mini P.E.K.K.A Valkyrie Guards Ice Wizard
Zap
Fireball Mini P.E.K.K.A Spear Goblins Valkyrie Guards Ice Wizard
Fireball
Zap Mini P.E.K.K.A Valkyrie Ice Wizard
Mini P.E.K.K.A
Zap Spear Goblins Fireball Valkyrie Guards Ice Wizard
Valkyrie
Spear Goblins Zap Fireball Mini P.E.K.K.A Ice Wizard
Hog Rider
Guards
Spear Goblins Zap Mini P.E.K.K.A Ice Wizard
Ice Wizard
Spear Goblins Zap Fireball Mini P.E.K.K.A Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Valkyrie
Mini P.E.K.K.A Zap Valkyrie Ice Wizard
Mini P.E.K.K.A Valkyrie Ice Wizard
Mini P.E.K.K.A Valkyrie Guards Ice Wizard
Fireball Mini P.E.K.K.A Valkyrie
Fireball Spear Goblins Zap Valkyrie Guards Ice Wizard
Spear Goblins Zap Fireball Ice Wizard
Zap Fireball Valkyrie
Mini P.E.K.K.A Ice Wizard
Guards Spear Goblins Mini P.E.K.K.A Valkyrie Ice Wizard
Valkyrie Guards Ice Wizard Spear Goblins Zap Fireball
Spear Goblins Zap Fireball Ice Wizard
Mini P.E.K.K.A Zap Fireball Valkyrie Guards Ice Wizard
Fireball Valkyrie Zap Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Valkyrie
Fireball Spear Goblins Zap Valkyrie Guards Ice Wizard
Zap Valkyrie Spear Goblins Fireball Guards Ice Wizard
Mini P.E.K.K.A
Valkyrie Spear Goblins Fireball Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Spear Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A Valkyrie
Guards Spear Goblins Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Guards Zap Fireball
Mini P.E.K.K.A Valkyrie Guards
Fireball Zap Ice Wizard
Mini P.E.K.K.A Guards Spear Goblins Fireball Valkyrie Ice Wizard
Mini P.E.K.K.A Valkyrie
Zap Spear Goblins Fireball Mini P.E.K.K.A Valkyrie
Guards
Mini P.E.K.K.A Valkyrie Guards
Zap Fireball Valkyrie Guards
Mini P.E.K.K.A Fireball Valkyrie Guards
Fireball Valkyrie
Guards Spear Goblins Zap Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Zap Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball Zap Ice Wizard
Fireball
Fireball Valkyrie Guards
Fireball Zap Valkyrie
Fireball Spear Goblins Zap Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Mini P.E.K.K.A Guards
Zap Fireball Valkyrie
Fireball Zap
Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Fireball Ice Wizard
Zap Fireball Guards
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Spear Goblins Fireball Guards
Fireball Zap Ice Wizard
Fireball
Fireball Mini P.E.K.K.A Valkyrie
Zap Fireball
Zap Fireball
Zap Fireball Guards
Zap Fireball
Zap Fireball

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