My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Archers Skeleton Barrel Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Archers Skeleton Barrel Giant Skeleton
Giant Snowball
Spear Goblins Bomber Bats Archers Skeleton Barrel Baby Dragon
Zap
Spear Goblins Bomber Bats Archers Skeleton Barrel
Barbarian Barrel
Spear Goblins Bomber Archers Skeleton Barrel Giant Skeleton
The Log
Spear Goblins Bomber Archers Skeleton Barrel Giant Skeleton
Earthquake
Spear Goblins Bomber Archers
Arrows
Spear Goblins Bomber Bats Archers Skeleton Barrel
Royal Delivery
Spear Goblins Bomber Bats Archers Skeleton Barrel Baby Dragon Giant Skeleton
Fireball
Bomber Archers Skeleton Barrel Baby Dragon
Poison
Spear Goblins Bomber Bats Archers Skeleton Barrel
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Barrel Rage Baby Dragon Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Bats Rage Archers Skeleton Barrel Baby Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bomber Bats Rage

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Baby Dragon Giant Skeleton
Bomber
Bats Skeleton Barrel Baby Dragon Giant Skeleton
Bats
Skeleton Barrel Giant Skeleton Bomber Rage Baby Dragon
Archers
Skeleton Barrel Baby Dragon Giant Skeleton
Skeleton Barrel
Spear Goblins Bats Bomber Archers Giant Skeleton
Rage
Bats Giant Skeleton
Baby Dragon
Spear Goblins Bomber Bats Archers Giant Skeleton
Giant Skeleton
Bats Spear Goblins Bomber Archers Skeleton Barrel Rage Baby Dragon

Defense Synergies 0 10

Spear Goblins
Bats Archers Baby Dragon Giant Skeleton
Bomber
Bats
Bats
Spear Goblins Bomber Baby Dragon Giant Skeleton
Archers
Spear Goblins Baby Dragon Giant Skeleton
Skeleton Barrel
Rage
Baby Dragon
Spear Goblins Bats Archers Giant Skeleton
Giant Skeleton
Spear Goblins Bats Archers Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Skeleton Barrel Baby Dragon
Bomber Bats
Bomber Bats Archers Giant Skeleton
Bomber Bats
Bomber Giant Skeleton
Spear Goblins Bomber Bats Archers Baby Dragon
Bats Spear Goblins Archers Baby Dragon
Skeleton Barrel Baby Dragon Giant Skeleton
Spear Goblins Bomber Archers Giant Skeleton
Bats Archers Spear Goblins Bomber Baby Dragon Giant Skeleton
Spear Goblins Bats Archers Baby Dragon
Bomber Bats Giant Skeleton
Bomber Bats Baby Dragon
Bomber Bats
Spear Goblins Bomber Bats Archers Baby Dragon
Baby Dragon Spear Goblins Bomber Bats Archers Giant Skeleton
Bomber Spear Goblins Bats Archers Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Giant Skeleton
Bomber Archers Skeleton Barrel Baby Dragon
Giant Skeleton Spear Goblins Bats
Giant Skeleton Bats
Giant Skeleton
Bats Archers Skeleton Barrel Baby Dragon
Spear Goblins Bats Archers Giant Skeleton
Giant Skeleton
Giant Skeleton Spear Goblins Bats Baby Dragon
Bats Giant Skeleton
Giant Skeleton
Giant Skeleton
Bomber Archers Baby Dragon
Spear Goblins Bomber Bats Archers Baby Dragon Giant Skeleton
Bats Bomber Archers Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon Giant Skeleton
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon Giant Skeleton
Skeleton Barrel Giant Skeleton
Bomber Baby Dragon
Spear Goblins Bats Skeleton Barrel Baby Dragon
Bomber Archers Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel
Bats
Skeleton Barrel
Archers Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Spear Goblins Bomber Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Bomber Bats
Bomber Archers Skeleton Barrel Baby Dragon
Bomber Skeleton Barrel Baby Dragon
Baby Dragon Giant Skeleton
Skeleton Barrel Baby Dragon
Bomber Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Bats Archers Baby Dragon
Bats Skeleton Barrel
Bomber
Giant Skeleton
Skeleton Barrel Spear Goblins Bats Archers
Archers Baby Dragon
Baby Dragon
Bomber Skeleton Barrel Baby Dragon
Giant Skeleton
Bats Baby Dragon Giant Skeleton
Bats
Skeleton Barrel Baby Dragon Giant Skeleton

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