My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Sparky
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army Sparky
Barbarian Barrel
Skeleton Army Executioner Electro Wizard Sparky
The Log
Hog Rider Skeleton Army Sparky
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Executioner Electro Wizard Sparky
Fireball
Hog Rider Skeleton Army Executioner Electro Wizard Sparky
Poison
Skeleton Army Executioner Electro Wizard Sparky
Lightning
Executioner Electro Wizard Sparky
Rocket
Hog Rider Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Executioner Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Hog Rider Electro Wizard Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Tornado Hog Rider

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Electro Wizard Sparky Executioner Mega Knight
Hog Rider
Zap Tornado Executioner Electro Wizard Mega Knight
Skeleton Army
Sparky
Tornado
Zap Executioner Sparky Hog Rider Mega Knight
Executioner
Tornado Zap Hog Rider Mega Knight
Electro Wizard
Zap Hog Rider Sparky Mega Knight
Sparky
Zap Tornado Skeleton Army Electro Wizard
Mega Knight
Zap Hog Rider Tornado Executioner Electro Wizard

Defense Synergies 4 12

Zap
Electro Wizard Mega Knight Skeleton Army Tornado Executioner Sparky
Hog Rider
Skeleton Army
Zap Executioner Electro Wizard Sparky
Tornado
Executioner Sparky Zap Electro Wizard Sparky Mega Knight
Executioner
Tornado Zap Skeleton Army Mega Knight
Electro Wizard
Zap Skeleton Army Tornado Mega Knight
Sparky
Tornado Zap Skeleton Army Tornado
Mega Knight
Zap Tornado Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard Sparky
Skeleton Army Sparky Zap Executioner Electro Wizard Mega Knight
Skeleton Army Tornado Sparky Mega Knight Executioner Electro Wizard
Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Tornado Sparky Mega Knight
Skeleton Army Tornado Zap Executioner Electro Wizard Mega Knight
Tornado Electro Wizard Zap Executioner
Zap Electro Wizard Sparky Mega Knight
Sparky Skeleton Army Tornado
Skeleton Army Tornado Electro Wizard Sparky Mega Knight
Skeleton Army Executioner Electro Wizard Zap Tornado Mega Knight
Executioner Zap Tornado Electro Wizard
Skeleton Army Sparky Mega Knight Zap Electro Wizard
Skeleton Army Executioner Sparky Mega Knight Zap Tornado Electro Wizard
Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Tornado Zap Electro Wizard Sparky Mega Knight
Sparky Mega Knight Skeleton Army Tornado Executioner Electro Wizard
Mega Knight Zap Skeleton Army Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard Mega Knight
Sparky Tornado Electro Wizard
Skeleton Army Mega Knight Executioner Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Electro Wizard Sparky
Electro Wizard Zap Executioner Mega Knight
Skeleton Army Mega Knight Zap Electro Wizard Sparky
Skeleton Army Mega Knight Zap Tornado Electro Wizard Sparky
Skeleton Army Executioner Sparky Mega Knight
Executioner Zap Tornado Electro Wizard
Skeleton Army Sparky Electro Wizard
Mega Knight Skeleton Army Sparky
Zap Electro Wizard Mega Knight Skeleton Army Tornado Sparky
Skeleton Army Sparky
Mega Knight Sparky
Skeleton Army Mega Knight Zap Tornado Electro Wizard
Skeleton Army Mega Knight Executioner Sparky
Skeleton Army Executioner Sparky Mega Knight
Skeleton Army Electro Wizard Sparky Zap Tornado Executioner
Executioner Mega Knight Zap Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado Executioner Electro Wizard
Sparky
Sparky
Executioner Zap Sparky Mega Knight
Executioner Zap Tornado
Tornado Executioner Sparky
Zap Tornado Executioner
Zap Tornado
Tornado Electro Wizard Sparky
Zap Tornado Electro Wizard Sparky
Zap Tornado Executioner
Executioner Sparky
Zap Sparky
Zap Executioner Sparky
Executioner Sparky Mega Knight
Tornado Sparky
Sparky
Zap Executioner Electro Wizard Sparky Mega Knight
Zap Tornado Mega Knight
Sparky Mega Knight
Tornado
Tornado Sparky
Zap
Zap Tornado Executioner Sparky Mega Knight
Zap Tornado Executioner Electro Wizard Sparky
Zap Tornado Sparky Mega Knight
Zap Tornado Sparky
Zap Tornado Executioner Electro Wizard Sparky
Zap Electro Wizard
Sparky
Zap Sparky Mega Knight
Zap Electro Wizard Sparky
Sparky Mega Knight
Sparky
Zap Electro Wizard Skeleton Army
Zap Tornado Executioner Electro Wizard
Executioner Electro Wizard Sparky Mega Knight
Zap Executioner
Zap Tornado Sparky
Executioner Sparky Mega Knight
Zap Tornado Electro Wizard Sparky
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard Sparky Mega Knight

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