My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Goblin Hut Wizard Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Goblin Hut Skeleton Army Witch
Zap
Goblin Hut Skeleton Army Witch
Barbarian Barrel
Musketeer Valkyrie Goblin Hut Wizard Skeleton Army Witch Royal Ghost
The Log
Musketeer Goblin Hut Skeleton Army Witch
Earthquake
Goblin Hut Skeleton Army Witch
Arrows
Goblin Hut Skeleton Army Witch
Royal Delivery
Musketeer Valkyrie Goblin Hut Wizard Skeleton Army Witch Royal Ghost
Fireball
Musketeer Goblin Hut Wizard Skeleton Army Witch
Poison
Musketeer Goblin Hut Wizard Skeleton Army Witch
Lightning
Musketeer Valkyrie Goblin Hut Wizard Witch
Rocket
Musketeer Valkyrie Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Royal Ghost Fireball Musketeer Valkyrie Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Royal Ghost Fireball Musketeer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Musketeer
Valkyrie Goblin Hut Royal Ghost
Valkyrie
Musketeer Goblin Hut Wizard Witch Royal Ghost
Goblin Hut
Musketeer Valkyrie Royal Ghost
Wizard
Valkyrie Royal Ghost
Skeleton Army
Witch
Valkyrie Royal Ghost
Royal Ghost
Musketeer Valkyrie Goblin Hut Wizard Witch

Defense Synergies 1 15

Fireball
Musketeer Valkyrie Goblin Hut
Musketeer
Valkyrie Fireball Goblin Hut Skeleton Army Royal Ghost
Valkyrie
Musketeer Fireball Goblin Hut Wizard Witch
Goblin Hut
Fireball Musketeer Valkyrie Wizard Skeleton Army Royal Ghost
Wizard
Valkyrie Goblin Hut Skeleton Army Royal Ghost
Skeleton Army
Musketeer Goblin Hut Wizard
Witch
Valkyrie Royal Ghost
Royal Ghost
Musketeer Goblin Hut Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Goblin Hut Wizard
Skeleton Army Musketeer Valkyrie Goblin Hut Witch
Goblin Hut Skeleton Army Witch Musketeer Valkyrie
Goblin Hut Skeleton Army Witch Musketeer Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Musketeer Valkyrie Royal Ghost
Musketeer Fireball Goblin Hut Wizard Witch
Fireball Musketeer Valkyrie
Witch Musketeer Goblin Hut Skeleton Army
Skeleton Army Musketeer Valkyrie Royal Ghost
Valkyrie Skeleton Army Witch Fireball Musketeer Goblin Hut Wizard Royal Ghost
Musketeer Fireball Goblin Hut Wizard Witch
Goblin Hut Skeleton Army Fireball Musketeer Valkyrie Wizard Witch
Fireball Valkyrie Wizard Skeleton Army Goblin Hut Witch Royal Ghost
Skeleton Army Goblin Hut
Skeleton Army Fireball Goblin Hut
Wizard Fireball Musketeer Valkyrie Goblin Hut Skeleton Army Witch
Fireball Musketeer Valkyrie Goblin Hut Wizard Skeleton Army Witch Royal Ghost
Valkyrie Wizard Witch Fireball Musketeer Goblin Hut Royal Ghost
Musketeer Goblin Hut
Valkyrie Wizard Skeleton Army Royal Ghost Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Goblin Hut Witch Royal Ghost
Fireball Musketeer Valkyrie Wizard Royal Ghost
Skeleton Army Musketeer Valkyrie Goblin Hut Witch
Valkyrie Skeleton Army Fireball Musketeer
Musketeer Valkyrie Goblin Hut Skeleton Army Witch
Fireball Wizard Musketeer Goblin Hut Witch
Skeleton Army Fireball Musketeer Valkyrie Goblin Hut Witch
Valkyrie Skeleton Army
Fireball Valkyrie Goblin Hut Skeleton Army Witch
Witch Musketeer Goblin Hut Skeleton Army
Musketeer Valkyrie Goblin Hut Witch
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie Wizard Witch
Wizard Fireball Musketeer Valkyrie Skeleton Army Witch
Goblin Hut Skeleton Army Witch Fireball Musketeer Valkyrie
Valkyrie Fireball Musketeer Goblin Hut Wizard Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Royal Ghost
Fireball Musketeer Royal Ghost
Fireball Goblin Hut
Fireball Musketeer Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Musketeer Witch
Musketeer Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Musketeer
Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball Musketeer Goblin Hut
Fireball Musketeer
Fireball Musketeer Goblin Hut
Fireball Musketeer Goblin Hut Wizard Witch
Fireball Musketeer Goblin Hut Wizard
Fireball
Fireball Musketeer Wizard
Fireball Valkyrie Wizard Witch
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Fireball Valkyrie Wizard Witch
Witch
Fireball Musketeer Wizard Witch Royal Ghost
Fireball Musketeer Wizard Witch
Fireball Musketeer
Fireball Musketeer Wizard Witch
Fireball Musketeer Goblin Hut Wizard Witch
Fireball
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Fireball Musketeer Goblin Hut Skeleton Army Witch
Fireball Musketeer Wizard Witch
Fireball
Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch Royal Ghost

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