My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Giant Skeleton
Giant Snowball
Flying Machine Furnace Skeleton Army Clone Witch
Zap
Flying Machine Furnace Skeleton Army Clone Witch
Barbarian Barrel
Furnace Skeleton Army Clone Witch Giant Skeleton
The Log
Furnace Skeleton Army Clone Witch Giant Skeleton
Earthquake
Furnace Skeleton Army Clone Witch
Arrows
Flying Machine Furnace Skeleton Army Clone Witch
Royal Delivery
Flying Machine Skeleton Army Clone Witch Giant Skeleton
Fireball
Flying Machine Furnace Skeleton Army Clone Witch
Poison
Flying Machine Furnace Skeleton Army Clone Witch
Lightning
Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Tornado Fireball Flying Machine Furnace Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Clone Tornado Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado
Flying Machine
Furnace Clone Giant Skeleton
Furnace
Flying Machine Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Flying Machine Witch
Tornado
Fireball Witch Giant Skeleton
Witch
Clone Tornado Giant Skeleton
Giant Skeleton
Clone Flying Machine Furnace Tornado Witch

Defense Synergies 1 9

Fireball
Tornado
Flying Machine
Furnace Skeleton Army Giant Skeleton
Furnace
Flying Machine Skeleton Army Tornado
Skeleton Army
Flying Machine Furnace Giant Skeleton
Clone
Tornado
Fireball Furnace Witch Giant Skeleton
Witch
Tornado Giant Skeleton
Giant Skeleton
Flying Machine Skeleton Army Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine
Skeleton Army Flying Machine Furnace Witch
Furnace Skeleton Army Tornado Witch Giant Skeleton
Skeleton Army Witch Furnace
Fireball Skeleton Army Tornado Giant Skeleton
Fireball Skeleton Army Tornado Flying Machine Furnace
Furnace Tornado Fireball Flying Machine Witch
Fireball Flying Machine Giant Skeleton
Witch Furnace Skeleton Army Tornado
Skeleton Army Tornado Giant Skeleton
Skeleton Army Witch Fireball Flying Machine Furnace Tornado Giant Skeleton
Fireball Flying Machine Furnace Tornado Witch
Furnace Skeleton Army Fireball Flying Machine Witch Giant Skeleton
Fireball Skeleton Army Furnace Tornado Witch
Skeleton Army Furnace
Skeleton Army Tornado Fireball Furnace
Fireball Furnace Skeleton Army Tornado Witch
Fireball Flying Machine Furnace Skeleton Army Tornado Witch
Furnace Tornado Witch Fireball Flying Machine Giant Skeleton
Tornado
Skeleton Army Fireball Flying Machine Furnace Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Witch Giant Skeleton
Fireball Flying Machine
Skeleton Army Giant Skeleton Furnace Witch
Skeleton Army Giant Skeleton Fireball Tornado
Giant Skeleton Skeleton Army Witch
Fireball Furnace Flying Machine Tornado Witch
Skeleton Army Fireball Flying Machine Furnace Witch Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Fireball Flying Machine Skeleton Army Tornado Witch
Witch Skeleton Army
Flying Machine Witch Giant Skeleton
Skeleton Army Fireball Tornado Giant Skeleton
Skeleton Army Giant Skeleton Fireball Witch
Fireball Flying Machine Furnace Skeleton Army Witch
Skeleton Army Witch Fireball Flying Machine Furnace Tornado Giant Skeleton
Fireball Flying Machine Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Giant Skeleton
Fireball Flying Machine Tornado
Fireball Flying Machine Giant Skeleton
Fireball Flying Machine Giant Skeleton
Fireball Furnace
Fireball Flying Machine Furnace Tornado Witch
Flying Machine Furnace Tornado Witch
Fireball Flying Machine Tornado
Fireball Flying Machine Tornado
Fireball Tornado
Fireball Flying Machine Tornado
Fireball Flying Machine Tornado
Flying Machine Fireball
Fireball Flying Machine
Fireball Flying Machine Furnace
Fireball Flying Machine Furnace Witch
Fireball Flying Machine Furnace
Fireball Tornado
Fireball Flying Machine
Fireball Flying Machine Tornado Witch
Fireball Giant Skeleton
Fireball Tornado
Tornado
Fireball Flying Machine
Tornado Fireball Furnace Witch
Witch
Fireball Flying Machine Tornado Witch
Fireball Flying Machine Tornado Witch
Fireball Tornado
Fireball Flying Machine Furnace Tornado Witch
Fireball Flying Machine Witch
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Fireball Flying Machine Skeleton Army Witch
Fireball Flying Machine Tornado Witch
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Tornado Giant Skeleton
Flying Machine
Fireball Flying Machine Tornado Witch Giant Skeleton
Fireball Flying Machine Tornado Witch
Fireball Flying Machine Tornado Witch Giant Skeleton

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