My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Electro Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Royal Recruits Battle Ram Electro Dragon Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Royal Recruits Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Battle Ram
Giant Snowball
Spear Goblins Royal Recruits Battle Ram Electro Dragon
Zap
Spear Goblins Battle Ram
Barbarian Barrel
Spear Goblins Rascals Royal Recruits Battle Ram Electro Wizard Magic Archer
The Log
Spear Goblins Rascals Royal Recruits Battle Ram
Earthquake
Spear Goblins
Arrows
Spear Goblins Rascals Royal Recruits
Royal Delivery
Spear Goblins Rascals Royal Recruits Battle Ram Electro Dragon Electro Wizard Magic Archer
Fireball
Rascals Battle Ram Electro Dragon Electro Wizard Magic Archer
Poison
Spear Goblins Rascals Royal Recruits Electro Dragon Electro Wizard Magic Archer
Lightning
Battle Ram Electro Dragon Electro Wizard Magic Archer
Rocket
Rascals Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Royal Recruits Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Battle Ram Electro Wizard Magic Archer Rascals Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Arrows Battle Ram Electro Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Royal Recruits Battle Ram
Arrows
Battle Ram
Rascals
Spear Goblins Battle Ram Electro Dragon Electro Wizard Magic Archer
Royal Recruits
Spear Goblins Battle Ram Electro Dragon Electro Wizard Magic Archer
Battle Ram
Magic Archer Spear Goblins Arrows Rascals Royal Recruits Electro Wizard
Electro Dragon
Rascals Royal Recruits Magic Archer
Electro Wizard
Rascals Royal Recruits Battle Ram Magic Archer
Magic Archer
Battle Ram Rascals Royal Recruits Electro Dragon Electro Wizard

Defense Synergies 0 6

Spear Goblins
Arrows Rascals Electro Dragon Electro Wizard
Arrows
Spear Goblins
Rascals
Spear Goblins
Royal Recruits
Battle Ram
Electro Dragon
Spear Goblins Electro Wizard
Electro Wizard
Spear Goblins Electro Dragon Magic Archer
Magic Archer
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits Electro Dragon Electro Wizard Magic Archer
Rascals Royal Recruits Electro Dragon Electro Wizard
Rascals Royal Recruits Electro Dragon Electro Wizard
Royal Recruits Rascals Electro Dragon Electro Wizard
Arrows Royal Recruits
Arrows Spear Goblins Rascals Electro Dragon Electro Wizard Magic Archer
Electro Wizard Spear Goblins Arrows Rascals Electro Dragon Magic Archer
Arrows Rascals Royal Recruits Electro Dragon Electro Wizard Magic Archer
Rascals Royal Recruits
Spear Goblins Rascals Royal Recruits Electro Wizard
Electro Wizard Spear Goblins Arrows Rascals Royal Recruits Electro Dragon Magic Archer
Arrows Spear Goblins Rascals Electro Dragon Electro Wizard Magic Archer
Royal Recruits Rascals Electro Dragon Electro Wizard
Arrows Rascals Royal Recruits Electro Dragon Electro Wizard Magic Archer
Royal Recruits Rascals Electro Wizard
Rascals Royal Recruits Electro Wizard
Arrows Rascals Royal Recruits Electro Dragon Electro Wizard
Arrows Spear Goblins Rascals Royal Recruits Electro Dragon Electro Wizard Magic Archer
Arrows Spear Goblins Rascals Royal Recruits Electro Dragon Electro Wizard Magic Archer
Royal Recruits Electro Wizard
Rascals Royal Recruits Spear Goblins Arrows Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Spear Goblins Electro Wizard
Electro Wizard Arrows Electro Dragon Magic Archer
Royal Recruits Spear Goblins Rascals Electro Dragon Electro Wizard
Royal Recruits Rascals Electro Wizard
Royal Recruits Rascals
Arrows Rascals Electro Dragon Electro Wizard Magic Archer
Rascals Royal Recruits Spear Goblins Electro Wizard
Rascals Royal Recruits
Royal Recruits Electro Dragon Electro Wizard Spear Goblins Magic Archer
Royal Recruits
Rascals Royal Recruits Electro Dragon
Royal Recruits Arrows Electro Wizard
Rascals Royal Recruits
Royal Recruits Rascals Electro Dragon Magic Archer
Rascals Royal Recruits Electro Dragon Electro Wizard Spear Goblins Magic Archer
Arrows Rascals Royal Recruits Electro Dragon Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rascals Royal Recruits Electro Dragon
Arrows Electro Dragon Electro Wizard Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Rascals Royal Recruits
Arrows Magic Archer
Arrows Spear Goblins Electro Dragon Magic Archer
Arrows Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon
Electro Dragon Electro Wizard
Arrows Royal Recruits Electro Dragon Electro Wizard Magic Archer
Arrows Electro Dragon Magic Archer
Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Spear Goblins Arrows Electro Dragon Magic Archer
Magic Archer Arrows Royal Recruits Electro Dragon
Arrows
Arrows Electro Dragon Electro Wizard Magic Archer
Arrows Electro Dragon Magic Archer
Magic Archer
Arrows
Arrows Royal Recruits Electro Dragon
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Electro Wizard Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Arrows Electro Dragon Electro Wizard Magic Archer
Electro Dragon Electro Wizard
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Electro Wizard Magic Archer
Arrows Magic Archer
Electro Wizard Spear Goblins Royal Recruits Electro Dragon Magic Archer
Arrows Electro Dragon Electro Wizard Magic Archer
Arrows
Rascals Electro Dragon Electro Wizard Magic Archer
Arrows Electro Dragon Magic Archer
Arrows
Royal Recruits Electro Dragon
Electro Dragon Rascals Royal Recruits Electro Wizard Magic Archer
Electro Dragon Electro Wizard Magic Archer
Electro Dragon Royal Recruits Electro Wizard Magic Archer

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