My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Barbarian Hut P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Skeleton Army
Giant Snowball
Royal Hogs Skeleton Army
Zap
Royal Hogs Skeleton Army
Barbarian Barrel
Elixir Golem Valkyrie Royal Hogs Barbarian Hut Skeleton Army Electro Wizard
The Log
Elixir Golem Royal Hogs Barbarian Hut Skeleton Army
Earthquake
Elixir Golem Royal Hogs Barbarian Hut Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Elixir Golem Valkyrie Royal Hogs Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Elixir Golem Royal Hogs Barbarian Hut Skeleton Army Electro Wizard
Poison
Elixir Golem Royal Hogs Barbarian Hut Skeleton Army Electro Wizard
Lightning
Valkyrie Barbarian Hut Electro Wizard
Rocket
Valkyrie Royal Hogs Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Elixir Golem Skeleton Army Valkyrie Electro Wizard Royal Hogs Barbarian Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Elixir Golem Skeleton Army Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Hogs P.E.K.K.A Elixir Golem Valkyrie Barbarian Hut Electro Wizard
Elixir Golem
Giant Snowball Barbarian Hut
Valkyrie
Giant Snowball Royal Hogs Barbarian Hut P.E.K.K.A Electro Wizard
Royal Hogs
Giant Snowball Valkyrie Barbarian Hut Electro Wizard
Barbarian Hut
Giant Snowball Elixir Golem Valkyrie Royal Hogs
Skeleton Army
P.E.K.K.A
Giant Snowball Electro Wizard Valkyrie
Electro Wizard
P.E.K.K.A Giant Snowball Valkyrie Royal Hogs

Defense Synergies 0 10

Giant Snowball
Valkyrie Barbarian Hut P.E.K.K.A Electro Wizard
Elixir Golem
Valkyrie
Giant Snowball P.E.K.K.A Electro Wizard
Royal Hogs
Barbarian Hut
Giant Snowball Skeleton Army Electro Wizard
Skeleton Army
Barbarian Hut Electro Wizard
P.E.K.K.A
Giant Snowball Valkyrie Electro Wizard
Electro Wizard
Giant Snowball Valkyrie Barbarian Hut Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Valkyrie Electro Wizard
Barbarian Hut Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Barbarian Hut Skeleton Army P.E.K.K.A Giant Snowball Valkyrie Electro Wizard
Barbarian Hut Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Giant Snowball Valkyrie Electro Wizard
Giant Snowball Electro Wizard Barbarian Hut
Barbarian Hut Valkyrie P.E.K.K.A Electro Wizard
Barbarian Hut P.E.K.K.A Skeleton Army
Skeleton Army Giant Snowball Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Giant Snowball
Giant Snowball Barbarian Hut Electro Wizard
Barbarian Hut Skeleton Army P.E.K.K.A Giant Snowball Valkyrie Electro Wizard
Valkyrie Barbarian Hut Skeleton Army Giant Snowball P.E.K.K.A Electro Wizard
Barbarian Hut Skeleton Army P.E.K.K.A Electro Wizard
Barbarian Hut Skeleton Army Giant Snowball P.E.K.K.A Electro Wizard
Barbarian Hut Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Giant Snowball Valkyrie Barbarian Hut Skeleton Army Electro Wizard
Giant Snowball Valkyrie Barbarian Hut Electro Wizard
Barbarian Hut P.E.K.K.A Electro Wizard
Valkyrie Skeleton Army Giant Snowball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Skeleton Army Giant Snowball P.E.K.K.A Electro Wizard
Electro Wizard Giant Snowball Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Barbarian Hut Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A Barbarian Hut Electro Wizard
Barbarian Hut P.E.K.K.A Valkyrie Skeleton Army
Giant Snowball Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Barbarian Hut Electro Wizard
P.E.K.K.A Valkyrie Barbarian Hut Skeleton Army
P.E.K.K.A Electro Wizard Giant Snowball Valkyrie Barbarian Hut Skeleton Army
P.E.K.K.A Barbarian Hut Skeleton Army
P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Giant Snowball Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Barbarian Hut
Valkyrie Barbarian Hut Skeleton Army
Skeleton Army Electro Wizard Valkyrie Barbarian Hut P.E.K.K.A
Valkyrie Giant Snowball Barbarian Hut P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Hut
Giant Snowball Electro Wizard
Barbarian Hut
Valkyrie Barbarian Hut
Giant Snowball Valkyrie
Giant Snowball
Giant Snowball Barbarian Hut
Giant Snowball
Giant Snowball Electro Wizard
Valkyrie Electro Wizard
Giant Snowball
Giant Snowball Barbarian Hut
Giant Snowball Barbarian Hut
Giant Snowball Barbarian Hut
Barbarian Hut
Giant Snowball
Giant Snowball Electro Wizard
Giant Snowball Valkyrie
Giant Snowball
Giant Snowball Barbarian Hut
Giant Snowball Valkyrie
Giant Snowball Electro Wizard
Giant Snowball
Giant Snowball Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Electro Wizard
P.E.K.K.A
Giant Snowball
Electro Wizard Barbarian Hut Skeleton Army
Giant Snowball Electro Wizard
Valkyrie Electro Wizard
Giant Snowball
Giant Snowball
P.E.K.K.A
Giant Snowball Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Electro Wizard

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