My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Zappies Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Skeleton Army Night Witch
Giant Snowball
Spear Goblins Zappies Royal Hogs Skeleton Army Lumberjack Night Witch
Zap
Spear Goblins Zappies Royal Hogs Skeleton Army Night Witch
Barbarian Barrel
Spear Goblins Zappies Royal Hogs Skeleton Army Lumberjack Night Witch
The Log
Spear Goblins Zappies Royal Hogs Skeleton Army Lumberjack
Earthquake
Spear Goblins Zappies Royal Hogs Skeleton Army
Arrows
Spear Goblins Zappies Royal Hogs Skeleton Army Night Witch
Royal Delivery
Spear Goblins Zappies Royal Hogs Skeleton Army Lumberjack Night Witch
Fireball
Zappies Royal Hogs Skeleton Army Lumberjack Night Witch
Poison
Spear Goblins Zappies Royal Hogs Skeleton Army Night Witch
Lightning
Lumberjack Night Witch
Rocket
Royal Hogs Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Earthquake Skeleton Army Zappies Lumberjack Night Witch Royal Hogs Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Earthquake Skeleton Army Zappies

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Earthquake Zappies Royal Hogs Golem Lumberjack
Earthquake
Royal Hogs Golem Spear Goblins
Zappies
Spear Goblins Royal Hogs Golem Lumberjack
Royal Hogs
Earthquake Spear Goblins Zappies Lumberjack
Skeleton Army
Golem
Earthquake Night Witch Spear Goblins Zappies Lumberjack
Lumberjack
Spear Goblins Zappies Royal Hogs Golem Night Witch
Night Witch
Golem Lumberjack

Defense Synergies 0 9

Spear Goblins
Earthquake Zappies Skeleton Army Lumberjack Night Witch
Earthquake
Spear Goblins Zappies
Zappies
Spear Goblins Earthquake Skeleton Army Lumberjack
Royal Hogs
Skeleton Army
Spear Goblins Zappies Lumberjack
Golem
Lumberjack
Spear Goblins Zappies Skeleton Army
Night Witch
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Zappies
Skeleton Army Lumberjack Zappies Night Witch
Skeleton Army Lumberjack Zappies Night Witch
Skeleton Army Lumberjack Night Witch Zappies
Earthquake Skeleton Army Lumberjack
Skeleton Army Spear Goblins Earthquake Zappies Lumberjack Night Witch
Spear Goblins Zappies Night Witch
Earthquake
Zappies Skeleton Army Lumberjack Night Witch
Skeleton Army Spear Goblins Zappies Lumberjack Night Witch
Skeleton Army Spear Goblins Earthquake Zappies Lumberjack Night Witch
Spear Goblins Zappies Night Witch
Skeleton Army Lumberjack Night Witch Earthquake Zappies
Skeleton Army Earthquake Zappies Lumberjack Night Witch
Skeleton Army Zappies Lumberjack
Skeleton Army Zappies Lumberjack
Zappies Skeleton Army Lumberjack Night Witch
Spear Goblins Zappies Skeleton Army Lumberjack Night Witch
Earthquake Spear Goblins Zappies Lumberjack
Zappies Lumberjack
Skeleton Army Spear Goblins Earthquake Zappies Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Spear Goblins Zappies
Lumberjack
Zappies Skeleton Army Lumberjack Spear Goblins
Skeleton Army Lumberjack Zappies Night Witch
Zappies Skeleton Army Lumberjack Night Witch
Zappies
Skeleton Army Spear Goblins Zappies Lumberjack Night Witch
Zappies Skeleton Army Lumberjack
Spear Goblins Zappies Skeleton Army
Zappies Skeleton Army
Zappies Lumberjack
Skeleton Army
Skeleton Army Zappies Lumberjack Night Witch
Zappies Skeleton Army
Zappies Skeleton Army Spear Goblins Lumberjack Night Witch
Earthquake Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake
Earthquake
Earthquake
Spear Goblins
Earthquake
Earthquake
Lumberjack Night Witch
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Spear Goblins
Earthquake
Earthquake
Night Witch
Earthquake
Earthquake
Earthquake Night Witch
Earthquake
Earthquake
Earthquake
Night Witch
Zappies
Night Witch
Earthquake Night Witch
Zappies
Earthquake
Earthquake Spear Goblins Zappies Skeleton Army Night Witch
Zappies
Lumberjack
Earthquake
Zappies
Zappies

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