My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Goblin Hut Wizard Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Goblin Hut Wizard Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions
Giant Snowball
Bomber Minions Zappies Goblin Hut
Zap
Bomber Minions Zappies Goblin Hut Goblin Giant
Barbarian Barrel
Bomber Zappies Goblin Hut Wizard Magic Archer
The Log
Bomber Zappies Goblin Hut
Earthquake
Bomber Zappies Goblin Hut
Arrows
Bomber Minions Zappies Goblin Hut
Royal Delivery
Bomber Minions Zappies Goblin Hut Wizard Magic Archer
Fireball
Bomber Minions Zappies Goblin Hut Wizard Magic Archer
Poison
Bomber Minions Zappies Goblin Hut Wizard Magic Archer
Lightning
Goblin Hut Wizard Magic Archer
Rocket
Goblin Hut Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Zappies Magic Archer Goblin Hut Wizard Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Minions Zappies Magic Archer

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Goblin Giant
Minions
Bomber Goblin Giant
Zappies
Goblin Hut Goblin Giant
Goblin Hut
Zappies Goblin Giant Magic Archer
Wizard
Goblin Giant
Rocket
Goblin Giant
Bomber Minions Zappies Goblin Hut Wizard Magic Archer
Magic Archer
Goblin Hut Goblin Giant

Defense Synergies 0 4

Bomber
Minions
Zappies Goblin Giant
Zappies
Minions
Goblin Hut
Wizard
Wizard
Goblin Hut
Rocket
Goblin Giant
Minions Magic Archer
Magic Archer
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Minions Zappies Goblin Hut Wizard Goblin Giant Magic Archer
Bomber Minions Zappies Goblin Hut
Goblin Hut Rocket Bomber Minions Zappies
Goblin Hut Bomber Minions Zappies
Bomber Rocket
Bomber Minions Zappies Magic Archer
Minions Rocket Zappies Goblin Hut Wizard Magic Archer
Rocket Goblin Giant Magic Archer
Zappies Minions Goblin Hut
Bomber Zappies
Minions Bomber Zappies Goblin Hut Wizard Goblin Giant Magic Archer
Minions Zappies Goblin Hut Wizard Magic Archer
Goblin Hut Bomber Minions Zappies Wizard Rocket
Bomber Wizard Rocket Minions Zappies Goblin Hut Magic Archer
Zappies Goblin Hut
Rocket Zappies Goblin Hut
Wizard Bomber Minions Zappies Goblin Hut
Bomber Minions Zappies Goblin Hut Wizard Magic Archer
Wizard Bomber Minions Zappies Goblin Hut Magic Archer
Zappies Goblin Hut
Bomber Wizard Minions Zappies Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Goblin Hut
Bomber Wizard Rocket Magic Archer
Zappies Minions Goblin Hut Rocket Goblin Giant
Rocket Zappies Goblin Giant
Zappies Goblin Hut Goblin Giant
Wizard Rocket Minions Zappies Goblin Hut Goblin Giant Magic Archer
Rocket Minions Zappies Goblin Hut Goblin Giant
Zappies Goblin Giant
Rocket Minions Zappies Goblin Hut Magic Archer
Zappies Goblin Hut Goblin Giant
Minions Zappies Goblin Hut
Rocket Goblin Giant
Rocket Zappies Wizard Goblin Giant
Wizard Bomber Zappies Magic Archer
Zappies Goblin Hut Bomber Minions Rocket Goblin Giant Magic Archer
Minions Bomber Zappies Goblin Hut Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Magic Archer
Rocket Goblin Hut Goblin Giant Magic Archer
Rocket
Bomber Wizard Rocket Magic Archer
Wizard Minions Rocket Goblin Giant Magic Archer
Bomber Wizard Magic Archer
Wizard Magic Archer
Wizard
Rocket Minions
Rocket Wizard Magic Archer
Wizard Rocket Magic Archer
Rocket Goblin Hut Magic Archer
Minions Rocket Magic Archer
Goblin Hut Magic Archer
Rocket Bomber Goblin Hut Wizard Magic Archer
Magic Archer Goblin Hut Wizard Rocket
Rocket
Bomber Minions Rocket
Rocket Bomber Wizard Magic Archer
Rocket Bomber Wizard Magic Archer
Rocket Minions Magic Archer
Rocket Wizard
Rocket
Rocket
Bomber Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Rocket Magic Archer
Wizard Magic Archer
Rocket Minions Zappies Goblin Hut Wizard
Bomber Wizard Rocket Magic Archer
Rocket Zappies Magic Archer
Rocket Wizard Magic Archer
Minions Zappies Goblin Hut Rocket Magic Archer
Rocket Zappies Wizard Magic Archer
Wizard Rocket Magic Archer
Bomber Wizard Magic Archer
Rocket
Minions Zappies Rocket Magic Archer
Zappies Rocket Magic Archer
Rocket Goblin Giant Magic Archer

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