My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Elixir Golem Flying Machine Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Elixir Golem Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Gang Elixir Golem Royal Hogs
Giant Snowball
Skeletons Spear Goblins Goblin Gang Flying Machine Royal Hogs
Zap
Skeletons Spear Goblins Goblin Gang Flying Machine Royal Hogs
Barbarian Barrel
Skeletons Spear Goblins Goblin Gang Elixir Golem Royal Hogs
The Log
Skeletons Spear Goblins Goblin Gang Elixir Golem Royal Hogs
Earthquake
Skeletons Spear Goblins Goblin Gang Elixir Golem Royal Hogs
Arrows
Skeletons Spear Goblins Goblin Gang Flying Machine Royal Hogs
Royal Delivery
Skeletons Spear Goblins Goblin Gang Elixir Golem Flying Machine Royal Hogs Bowler
Fireball
Goblin Gang Elixir Golem Flying Machine Royal Hogs Bowler
Poison
Spear Goblins Goblin Gang Elixir Golem Flying Machine Royal Hogs
Lightning
Bowler
Rocket
Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Rocket Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Goblin Gang Elixir Golem Flying Machine Royal Hogs Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Goblin Gang Elixir Golem

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Gang Elixir Golem Flying Machine Royal Hogs Bowler
Goblin Gang
Spear Goblins Elixir Golem Royal Hogs Bowler
Elixir Golem
Spear Goblins Goblin Gang Flying Machine Bowler
Flying Machine
Spear Goblins Elixir Golem Royal Hogs Bowler
Royal Hogs
Spear Goblins Goblin Gang Flying Machine Bowler
Rocket
Bowler
Spear Goblins Goblin Gang Elixir Golem Flying Machine Royal Hogs

Defense Synergies 0 8

Skeletons
Spear Goblins Flying Machine Bowler
Spear Goblins
Skeletons Goblin Gang Flying Machine Bowler
Goblin Gang
Spear Goblins Flying Machine
Elixir Golem
Flying Machine
Skeletons Spear Goblins Goblin Gang Bowler
Royal Hogs
Rocket
Bowler
Skeletons Spear Goblins Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Spear Goblins Flying Machine
Skeletons Goblin Gang Flying Machine
Goblin Gang Rocket Bowler Skeletons
Skeletons Goblin Gang Bowler
Rocket Bowler
Goblin Gang Bowler Skeletons Spear Goblins Flying Machine
Rocket Spear Goblins Goblin Gang Flying Machine
Rocket Bowler Flying Machine
Skeletons Goblin Gang
Goblin Gang Skeletons Spear Goblins Bowler
Goblin Gang Skeletons Spear Goblins Flying Machine Bowler
Spear Goblins Goblin Gang Flying Machine
Bowler Skeletons Goblin Gang Flying Machine Rocket
Rocket Bowler Goblin Gang
Goblin Gang
Rocket Goblin Gang Bowler
Skeletons Goblin Gang Bowler
Spear Goblins Goblin Gang Flying Machine Bowler
Spear Goblins Flying Machine Bowler
Goblin Gang Bowler Spear Goblins Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Spear Goblins Bowler
Goblin Gang Flying Machine Rocket Bowler
Goblin Gang Skeletons Spear Goblins Rocket Bowler
Goblin Gang Rocket Bowler
Skeletons Goblin Gang Bowler
Rocket Skeletons Goblin Gang Flying Machine
Goblin Gang Rocket Skeletons Spear Goblins Flying Machine Bowler
Rocket Skeletons Spear Goblins Flying Machine
Skeletons Goblin Gang
Flying Machine Bowler
Rocket Bowler
Rocket Bowler Skeletons Goblin Gang
Flying Machine Bowler
Goblin Gang Skeletons Spear Goblins Flying Machine Rocket Bowler
Bowler Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket
Flying Machine Bowler
Rocket Flying Machine
Flying Machine Rocket
Rocket Bowler
Spear Goblins Flying Machine Rocket
Flying Machine Bowler
Flying Machine Bowler
Flying Machine
Rocket Goblin Gang Bowler
Rocket Flying Machine Bowler
Flying Machine Rocket
Flying Machine Rocket Bowler
Flying Machine Rocket
Flying Machine
Rocket Spear Goblins Flying Machine Bowler
Flying Machine Rocket Bowler
Rocket
Rocket
Rocket Flying Machine Bowler
Rocket Flying Machine Bowler
Rocket Bowler
Rocket
Rocket Bowler
Rocket Flying Machine
Bowler
Flying Machine Bowler
Flying Machine Bowler
Rocket
Flying Machine
Rocket Flying Machine
Bowler
Rocket
Rocket
Rocket Bowler
Spear Goblins Goblin Gang Flying Machine Rocket
Rocket Flying Machine
Goblin Gang Flying Machine Rocket Bowler
Flying Machine Bowler
Rocket
Flying Machine
Goblin Gang Flying Machine Rocket Bowler
Flying Machine Rocket
Flying Machine Rocket Bowler

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