My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions
Zap
Minions Bandit
Barbarian Barrel
Wizard Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Minions Wizard Bandit Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Bandit Electro Wizard Wizard Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Bandit Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Bandit Mega Knight
Minions
Mega Knight P.E.K.K.A Bandit
Wizard
P.E.K.K.A Bandit Mega Knight
Rocket
P.E.K.K.A
Arrows Electro Wizard Minions Wizard
Bandit
Arrows Minions Wizard Electro Wizard Mega Knight
Electro Wizard
P.E.K.K.A Bandit Mega Knight
Mega Knight
Minions Arrows Wizard Bandit Electro Wizard

Defense Synergies 1 14

Arrows
Mega Knight P.E.K.K.A Bandit
Minions
P.E.K.K.A Bandit Electro Wizard Mega Knight
Wizard
P.E.K.K.A Bandit Electro Wizard Mega Knight
Rocket
P.E.K.K.A
Arrows Minions Wizard Electro Wizard
Bandit
Arrows Minions Wizard Electro Wizard Mega Knight
Electro Wizard
Minions Wizard P.E.K.K.A Bandit Mega Knight
Mega Knight
Arrows Minions Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Wizard Electro Wizard
P.E.K.K.A Minions Bandit Electro Wizard Mega Knight
Rocket P.E.K.K.A Mega Knight Minions Bandit Electro Wizard
P.E.K.K.A Minions Bandit Electro Wizard Mega Knight
Arrows Rocket P.E.K.K.A Mega Knight
Arrows Minions Bandit Electro Wizard Mega Knight
Minions Rocket Electro Wizard Arrows Wizard
Rocket Arrows P.E.K.K.A Bandit Electro Wizard Mega Knight
P.E.K.K.A Minions
Bandit Electro Wizard Mega Knight
Minions Electro Wizard Arrows Wizard Bandit Mega Knight
Arrows Minions Wizard Electro Wizard
P.E.K.K.A Mega Knight Minions Wizard Rocket Bandit Electro Wizard
Wizard Rocket Mega Knight Arrows Minions P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard Mega Knight
Rocket P.E.K.K.A Bandit Electro Wizard Mega Knight
Wizard Mega Knight Arrows Minions P.E.K.K.A Electro Wizard
Arrows Mega Knight Minions Wizard Bandit Electro Wizard
Arrows Wizard Minions Bandit Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Mega Knight Arrows Minions P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Wizard Rocket Mega Knight
P.E.K.K.A Bandit Mega Knight Minions Rocket Electro Wizard
Rocket P.E.K.K.A Mega Knight Bandit Electro Wizard
P.E.K.K.A Bandit Mega Knight
Arrows Wizard Rocket Minions Electro Wizard
Rocket P.E.K.K.A Minions Bandit Electro Wizard
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Electro Wizard Mega Knight Minions Bandit
P.E.K.K.A
P.E.K.K.A Mega Knight Minions
Rocket P.E.K.K.A Mega Knight Arrows Electro Wizard
Rocket P.E.K.K.A Mega Knight Wizard Bandit
Wizard Mega Knight
Electro Wizard Minions Rocket P.E.K.K.A
Arrows Minions Mega Knight Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Bandit
Arrows Bandit Electro Wizard
Rocket Arrows Bandit
Arrows Rocket
Wizard Rocket Arrows Mega Knight
Arrows Wizard Minions Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard Bandit
Rocket Minions Electro Wizard
Rocket Arrows Wizard Bandit Electro Wizard
Arrows Wizard Rocket
Rocket Bandit
Arrows Minions Rocket Bandit
Arrows
Rocket Arrows Wizard Bandit
Arrows Wizard Rocket Bandit Mega Knight
Arrows Rocket
Minions Rocket
Rocket Arrows Wizard Bandit Electro Wizard Mega Knight
Rocket Arrows Wizard Mega Knight
Rocket Minions Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Wizard Mega Knight
Arrows Wizard Bandit Electro Wizard
Arrows Wizard Bandit Mega Knight
Rocket Arrows Bandit
Arrows Wizard Electro Wizard
Rocket Electro Wizard Minions Wizard
Arrows Wizard Rocket Bandit Mega Knight
Rocket Arrows Electro Wizard
P.E.K.K.A Mega Knight
Rocket Arrows Wizard
Electro Wizard Minions Rocket Bandit
Rocket Arrows Wizard Electro Wizard
Arrows
Wizard Rocket Electro Wizard Mega Knight
Arrows Wizard
Rocket Arrows
P.E.K.K.A Mega Knight
Minions Rocket Electro Wizard
Rocket Electro Wizard
Rocket Bandit Electro Wizard Mega Knight

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