My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Giant Skeleton Miner
Giant Snowball
Musketeer Skeleton Army Miner Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Skeleton Army Giant Skeleton Lumberjack
The Log
Elite Barbarians Mini P.E.K.K.A Musketeer Skeleton Army Giant Skeleton Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Musketeer Skeleton Army Giant Skeleton Miner Lumberjack
Fireball
Elite Barbarians Musketeer Skeleton Army Lumberjack
Poison
Musketeer Skeleton Army
Lightning
Elite Barbarians Mini P.E.K.K.A Musketeer Lumberjack
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Skeleton Army Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Mini P.E.K.K.A Musketeer Lumberjack Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Miner Mini P.E.K.K.A Musketeer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Lumberjack
Mini P.E.K.K.A
Musketeer Giant Skeleton Lumberjack
Musketeer
Mini P.E.K.K.A Giant Skeleton Miner Lumberjack
Rocket
Miner
Skeleton Army
Giant Skeleton
Mini P.E.K.K.A Musketeer Miner Lumberjack
Miner
Musketeer Rocket Giant Skeleton Lumberjack
Lumberjack
Elite Barbarians Mini P.E.K.K.A Musketeer Giant Skeleton Miner

Defense Synergies 1 9

Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Elite Barbarians Musketeer Skeleton Army
Musketeer
Lumberjack Mini P.E.K.K.A Skeleton Army Giant Skeleton Miner
Rocket
Skeleton Army
Mini P.E.K.K.A Musketeer Giant Skeleton Lumberjack
Giant Skeleton
Musketeer Skeleton Army Lumberjack
Miner
Musketeer
Lumberjack
Musketeer Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer
Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack Musketeer
Mini P.E.K.K.A Rocket Skeleton Army Lumberjack Elite Barbarians Musketeer Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack Musketeer
Elite Barbarians Mini P.E.K.K.A Rocket Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Musketeer Lumberjack
Musketeer Rocket
Rocket Musketeer Giant Skeleton
Mini P.E.K.K.A Elite Barbarians Musketeer Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Mini P.E.K.K.A Musketeer Giant Skeleton Miner Lumberjack
Skeleton Army Musketeer Giant Skeleton Lumberjack
Musketeer
Mini P.E.K.K.A Skeleton Army Lumberjack Elite Barbarians Musketeer Rocket Giant Skeleton
Rocket Skeleton Army Mini P.E.K.K.A Lumberjack
Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack
Rocket Skeleton Army Elite Barbarians Mini P.E.K.K.A Lumberjack
Elite Barbarians Mini P.E.K.K.A Musketeer Skeleton Army Lumberjack
Elite Barbarians Musketeer Skeleton Army Lumberjack
Musketeer Giant Skeleton Lumberjack
Mini P.E.K.K.A Elite Barbarians Musketeer Lumberjack
Skeleton Army Elite Barbarians Mini P.E.K.K.A Musketeer Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Elite Barbarians Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Musketeer Rocket Miner Lumberjack
Skeleton Army Giant Skeleton Lumberjack Elite Barbarians Mini P.E.K.K.A Musketeer Rocket
Mini P.E.K.K.A Rocket Skeleton Army Giant Skeleton Lumberjack Elite Barbarians Musketeer
Giant Skeleton Elite Barbarians Mini P.E.K.K.A Musketeer Skeleton Army Lumberjack
Rocket Musketeer
Mini P.E.K.K.A Rocket Skeleton Army Elite Barbarians Musketeer Giant Skeleton Lumberjack
Mini P.E.K.K.A Giant Skeleton Elite Barbarians Skeleton Army Lumberjack
Rocket Giant Skeleton Elite Barbarians Mini P.E.K.K.A Skeleton Army
Musketeer Skeleton Army
Elite Barbarians Mini P.E.K.K.A Musketeer Giant Skeleton Lumberjack
Rocket Skeleton Army Elite Barbarians Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Rocket Skeleton Army Giant Skeleton Lumberjack
Musketeer Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A Musketeer Rocket Giant Skeleton Lumberjack
Elite Barbarians Mini P.E.K.K.A Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Giant Skeleton
Musketeer Miner
Rocket Giant Skeleton Miner
Musketeer Rocket Giant Skeleton
Rocket
Musketeer Rocket
Musketeer
Miner
Rocket Elite Barbarians Mini P.E.K.K.A Musketeer Lumberjack
Rocket Miner Musketeer
Musketeer Rocket
Rocket Elite Barbarians Musketeer Miner
Musketeer Rocket
Elite Barbarians Musketeer
Rocket Musketeer
Musketeer Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Musketeer
Rocket Miner
Rocket Musketeer Giant Skeleton
Rocket
Rocket Musketeer
Rocket Musketeer
Miner Musketeer
Musketeer Miner
Rocket Miner Musketeer
Elite Barbarians Musketeer
Rocket Musketeer
Elite Barbarians Mini P.E.K.K.A
Musketeer Rocket Miner
Rocket
Giant Skeleton
Rocket
Musketeer Rocket Skeleton Army
Rocket Musketeer
Miner Mini P.E.K.K.A Musketeer Rocket Lumberjack
Musketeer
Rocket Giant Skeleton
Elite Barbarians Musketeer
Elite Barbarians Musketeer Rocket Giant Skeleton
Musketeer Rocket
Musketeer Rocket Giant Skeleton Miner

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