My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Tombstone Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Tombstone Guards Balloon
Zap
Tombstone Guards Balloon
Barbarian Barrel
Rascals Tombstone Guards Magic Archer
The Log
Rascals Tombstone Mini P.E.K.K.A Guards
Earthquake
Tombstone Guards
Arrows
Rascals Tombstone Guards
Royal Delivery
Rascals Mini P.E.K.K.A Guards Balloon Magic Archer
Fireball
Rascals Tombstone Balloon Magic Archer
Poison
Rascals Tombstone Guards Balloon Magic Archer
Lightning
Tombstone Mini P.E.K.K.A Balloon Magic Archer
Rocket
Rascals Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Guards Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Guards Tornado Mini P.E.K.K.A Magic Archer Rascals Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tombstone Guards Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Balloon Magic Archer
Tombstone
Mini P.E.K.K.A
Tornado The Log Magic Archer
Guards
The Log
Tornado
Magic Archer Mini P.E.K.K.A Balloon The Log
Balloon
Rascals Tornado The Log Magic Archer
The Log
Mini P.E.K.K.A Guards Tornado Balloon Magic Archer
Magic Archer
Tornado Rascals Mini P.E.K.K.A Balloon The Log

Defense Synergies 2 11

Rascals
Tornado The Log
Tombstone
Guards Magic Archer
Mini P.E.K.K.A
The Log Guards Tornado Magic Archer
Guards
Tombstone Mini P.E.K.K.A The Log Magic Archer
Tornado
Magic Archer Rascals Mini P.E.K.K.A The Log
Balloon
The Log
Mini P.E.K.K.A Rascals Guards Tornado Magic Archer
Magic Archer
Tornado Tombstone Mini P.E.K.K.A Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log Magic Archer
Mini P.E.K.K.A Rascals Tombstone The Log
Mini P.E.K.K.A Tornado Rascals Tombstone
Mini P.E.K.K.A Rascals Tombstone Guards
Tombstone Mini P.E.K.K.A Tornado The Log
Tornado The Log Rascals Guards Magic Archer
Tornado Rascals Tombstone Magic Archer
Rascals The Log Magic Archer
Mini P.E.K.K.A Rascals Tombstone Tornado
Guards Tornado Rascals Mini P.E.K.K.A
Guards Rascals Tombstone Tornado The Log Magic Archer
Rascals Tornado Magic Archer
Tombstone Mini P.E.K.K.A Rascals Guards The Log
Rascals Tombstone Mini P.E.K.K.A Guards Tornado The Log Magic Archer
Mini P.E.K.K.A Rascals Tombstone
Tornado Rascals Mini P.E.K.K.A The Log
Rascals Tombstone Mini P.E.K.K.A Tornado
Tombstone Rascals Guards Tornado The Log Magic Archer
Tornado The Log Rascals Tombstone Guards Magic Archer
Mini P.E.K.K.A Tornado
Rascals Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Guards Tombstone
Mini P.E.K.K.A The Log Magic Archer
Tombstone Guards Rascals Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Rascals Tornado The Log
Rascals Tombstone Mini P.E.K.K.A Guards
Rascals Tornado Magic Archer
Rascals Mini P.E.K.K.A Guards Tombstone
Mini P.E.K.K.A Rascals
Tombstone Mini P.E.K.K.A Tornado The Log Magic Archer
Tombstone Guards
Rascals Tombstone Mini P.E.K.K.A Guards
Guards Tornado The Log
Rascals Mini P.E.K.K.A Tombstone Guards
Rascals Magic Archer
Rascals Tombstone Guards Mini P.E.K.K.A Tornado The Log Magic Archer
Rascals Mini P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Guards The Log
Tornado The Log Magic Archer
The Log Magic Archer
Rascals Guards The Log
The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Tornado
Mini P.E.K.K.A Guards Tornado
Tornado The Log Magic Archer
Tornado Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Magic Archer
Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Magic Archer
The Log Tornado Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Tornado Magic Archer
Guards
Mini P.E.K.K.A
The Log Magic Archer
Magic Archer
The Log Magic Archer
Tombstone Guards Magic Archer
Tornado Magic Archer
The Log
Rascals Mini P.E.K.K.A Magic Archer
The Log Magic Archer
Tornado
Rascals Guards Tornado The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer

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