My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Rascals Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Archers Rascals Royal Giant Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Royal Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Archers Royal Giant Guards
Giant Snowball
Skeletons Spear Goblins Archers Zappies Guards
Zap
Skeletons Spear Goblins Archers Royal Giant Zappies Guards
Barbarian Barrel
Skeletons Spear Goblins Archers Rascals Zappies Guards
The Log
Skeletons Spear Goblins Archers Rascals Royal Giant Zappies Guards
Earthquake
Skeletons Spear Goblins Archers Zappies Guards
Arrows
Skeletons Spear Goblins Archers Rascals Zappies Guards
Royal Delivery
Skeletons Spear Goblins Archers Rascals Zappies Guards
Fireball
Archers Rascals Zappies
Poison
Spear Goblins Archers Rascals Zappies Guards
Lightning
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Barbarian Barrel Archers Guards Zappies Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Barbarian Barrel Archers

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Barbarian Barrel Rascals Royal Giant Zappies
Archers
Royal Giant Barbarian Barrel
Rascals
Spear Goblins Zappies
Royal Giant
Barbarian Barrel Spear Goblins Archers Zappies Guards
Zappies
Spear Goblins Rascals Royal Giant Barbarian Barrel
Barbarian Barrel
Spear Goblins Royal Giant Archers Zappies
Guards
Royal Giant

Defense Synergies 1 15

Skeletons
Spear Goblins Archers Zappies Barbarian Barrel
Spear Goblins
Skeletons Archers Rascals Zappies Barbarian Barrel Guards
Archers
Barbarian Barrel Skeletons Spear Goblins Rascals Guards
Rascals
Spear Goblins Archers Barbarian Barrel
Royal Giant
Zappies
Skeletons Spear Goblins Barbarian Barrel Guards
Barbarian Barrel
Archers Skeletons Spear Goblins Rascals Zappies Guards
Guards
Spear Goblins Archers Zappies Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zappies Barbarian Barrel
Skeletons Rascals Zappies
Skeletons Archers Rascals Zappies
Skeletons Rascals Zappies Guards
Barbarian Barrel
Barbarian Barrel Skeletons Spear Goblins Archers Rascals Zappies Guards
Spear Goblins Archers Rascals Zappies
Rascals Barbarian Barrel
Zappies Skeletons Rascals
Guards Skeletons Spear Goblins Archers Rascals Zappies Barbarian Barrel
Archers Guards Skeletons Spear Goblins Rascals Zappies Barbarian Barrel
Spear Goblins Archers Rascals Zappies
Skeletons Rascals Zappies Guards
Rascals Zappies Barbarian Barrel Guards
Rascals Zappies
Rascals Zappies
Skeletons Rascals Zappies
Spear Goblins Archers Rascals Zappies Barbarian Barrel Guards
Barbarian Barrel Spear Goblins Archers Rascals Zappies Guards
Zappies
Rascals Spear Goblins Archers Zappies Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Skeletons Spear Goblins Archers Zappies Barbarian Barrel
Archers Barbarian Barrel
Zappies Guards Skeletons Spear Goblins Rascals
Guards Rascals Zappies Barbarian Barrel
Skeletons Rascals Zappies Guards
Skeletons Archers Rascals Zappies
Rascals Guards Skeletons Spear Goblins Archers Zappies
Rascals Zappies
Skeletons Spear Goblins Zappies Barbarian Barrel
Skeletons Zappies Guards
Rascals Zappies Guards
Guards
Rascals Skeletons Zappies Guards
Archers Rascals Zappies
Rascals Zappies Guards Skeletons Spear Goblins Archers Barbarian Barrel
Archers Rascals Zappies Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Barbarian Barrel Guards
Barbarian Barrel
Barbarian Barrel
Rascals Barbarian Barrel Guards
Barbarian Barrel
Spear Goblins
Archers
Barbarian Barrel
Guards
Barbarian Barrel
Archers
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Spear Goblins Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Archers Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Archers
Zappies Guards
Zappies
Spear Goblins Archers Zappies Barbarian Barrel Guards
Archers Zappies
Barbarian Barrel
Rascals
Rascals Zappies Guards
Zappies
Barbarian Barrel

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