My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Musketeer Furnace Ram Rider
Zap
Furnace Ram Rider
Barbarian Barrel
Musketeer Furnace
The Log
Mini P.E.K.K.A Musketeer Furnace Ram Rider
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Mini P.E.K.K.A Musketeer P.E.K.K.A Ram Rider
Fireball
Musketeer Furnace Ram Rider
Poison
Musketeer Furnace
Lightning
Mini P.E.K.K.A Musketeer Furnace Ram Rider
Rocket
Musketeer Furnace Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Mini P.E.K.K.A Musketeer Furnace Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Mini P.E.K.K.A

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Ram Rider Mini P.E.K.K.A Musketeer Furnace The Log
Fireball
Zap The Log Ram Rider
Mini P.E.K.K.A
Zap Musketeer Furnace The Log Ram Rider
Musketeer
Zap Mini P.E.K.K.A P.E.K.K.A The Log Ram Rider
Furnace
Zap Mini P.E.K.K.A P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Musketeer Furnace The Log Ram Rider
The Log
Zap Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A Ram Rider
Ram Rider
Zap Fireball Mini P.E.K.K.A Musketeer Furnace P.E.K.K.A The Log

Defense Synergies 6 15

Zap
Fireball Mini P.E.K.K.A Musketeer Furnace P.E.K.K.A The Log Ram Rider
Fireball
Zap The Log Mini P.E.K.K.A Musketeer Ram Rider
Mini P.E.K.K.A
Zap The Log Fireball Musketeer Furnace Ram Rider
Musketeer
The Log Zap Fireball Mini P.E.K.K.A Furnace P.E.K.K.A Ram Rider
Furnace
Zap Mini P.E.K.K.A Musketeer
P.E.K.K.A
The Log Zap Musketeer
The Log
Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A Zap Ram Rider
Ram Rider
Zap Fireball Mini P.E.K.K.A Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log Ram Rider
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer Furnace The Log Ram Rider
Mini P.E.K.K.A Furnace P.E.K.K.A Ram Rider Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer Furnace Ram Rider
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Zap Musketeer Furnace
Musketeer Furnace Ram Rider Zap Fireball
Zap Fireball Musketeer P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A P.E.K.K.A Musketeer Furnace
Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer Furnace The Log Ram Rider
Musketeer Zap Fireball Furnace Ram Rider
Mini P.E.K.K.A Furnace P.E.K.K.A Zap Fireball Musketeer The Log Ram Rider
Fireball Zap Mini P.E.K.K.A Furnace P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Furnace Ram Rider
Zap Fireball Mini P.E.K.K.A Furnace P.E.K.K.A The Log Ram Rider
Fireball Mini P.E.K.K.A Musketeer Furnace P.E.K.K.A
Fireball Zap Musketeer Furnace The Log Ram Rider
Zap Furnace The Log Fireball Musketeer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Musketeer Ram Rider
Fireball Mini P.E.K.K.A Musketeer Furnace P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Furnace P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Musketeer The Log
P.E.K.K.A Zap Mini P.E.K.K.A Musketeer Furnace The Log Ram Rider
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Musketeer The Log Ram Rider
P.E.K.K.A Mini P.E.K.K.A Musketeer Ram Rider
Fireball Furnace Zap Musketeer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Fireball Musketeer Furnace Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Fireball Mini P.E.K.K.A The Log
P.E.K.K.A Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer
P.E.K.K.A Zap Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Fireball Ram Rider
Fireball Musketeer Furnace
Zap Fireball Mini P.E.K.K.A Musketeer Furnace P.E.K.K.A The Log
Zap Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log Ram Rider
Fireball The Log
Fireball Musketeer The Log
Fireball Zap Furnace The Log
Fireball Zap Musketeer Furnace Ram Rider
Musketeer Furnace The Log
Fireball The Log Zap Ram Rider
Fireball The Log Zap Ram Rider
Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer The Log Ram Rider
Fireball Zap Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer Furnace The Log
Zap Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer The Log
Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball Furnace
Fireball The Log Zap Musketeer Ram Rider
Fireball Zap Musketeer The Log Ram Rider
Fireball Zap Musketeer The Log
Zap Fireball Musketeer Furnace
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Fireball Musketeer
Fireball Zap Musketeer Ram Rider
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: