My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Lumberjack Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Lumberjack Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider Lava Hound
Giant Snowball
Mega Minion Guards Witch Lumberjack Ram Rider Lava Hound
Zap
Mortar Guards Witch Ram Rider Lava Hound
Barbarian Barrel
Mortar Guards Witch Lumberjack
The Log
Guards Witch Lumberjack Ram Rider
Earthquake
Mortar Guards Witch
Arrows
Guards Witch Lava Hound
Royal Delivery
Mega Minion Guards Witch Lumberjack Ram Rider Lava Hound
Fireball
Mortar Mega Minion Witch Lumberjack Ram Rider Lava Hound
Poison
Mortar Mega Minion Guards Witch Lava Hound
Lightning
Mortar Mega Minion Witch Lumberjack Ram Rider
Rocket
Mortar Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Mega Minion Guards Mortar Lumberjack Witch Ram Rider Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Mega Minion Guards Mortar

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Mortar Mega Minion Witch Lumberjack Lava Hound
Mortar
Giant Snowball Mega Minion Ram Rider
Mega Minion
Lava Hound Giant Snowball Mortar
Guards
Lumberjack Ram Rider Lava Hound
Witch
Giant Snowball Lumberjack Ram Rider Lava Hound
Lumberjack
Giant Snowball Guards Witch Ram Rider Lava Hound
Ram Rider
Giant Snowball Mortar Guards Witch Lumberjack
Lava Hound
Mega Minion Giant Snowball Guards Witch Lumberjack

Defense Synergies 1 15

Giant Snowball
Ram Rider Mortar Mega Minion Guards Witch Lumberjack
Mortar
Giant Snowball Mega Minion Guards Lumberjack
Mega Minion
Giant Snowball Mortar Guards Witch Lumberjack
Guards
Giant Snowball Mortar Mega Minion Witch Lumberjack
Witch
Giant Snowball Mega Minion Guards Lumberjack
Lumberjack
Giant Snowball Mortar Mega Minion Guards Witch Ram Rider
Ram Rider
Giant Snowball Lumberjack
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion Ram Rider
Lumberjack Mortar Mega Minion Witch Ram Rider
Mortar Witch Lumberjack Ram Rider Giant Snowball Mega Minion
Witch Lumberjack Mortar Mega Minion Guards Ram Rider
Lumberjack
Giant Snowball Mega Minion Guards Lumberjack
Giant Snowball Mega Minion Ram Rider Mortar Witch
Ram Rider
Witch Mortar Lumberjack
Guards Giant Snowball Lumberjack
Guards Witch Giant Snowball Mega Minion Lumberjack Ram Rider
Mega Minion Giant Snowball Witch Ram Rider
Mortar Lumberjack Giant Snowball Guards Witch Ram Rider
Giant Snowball Mortar Mega Minion Guards Witch Lumberjack
Mortar Lumberjack Ram Rider
Giant Snowball Mortar Lumberjack Ram Rider
Mortar Witch Lumberjack
Mortar Giant Snowball Mega Minion Guards Witch Lumberjack Ram Rider
Giant Snowball Mortar Witch Mega Minion Guards Lumberjack Ram Rider
Mortar Lumberjack Ram Rider
Giant Snowball Guards Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Giant Snowball Witch
Giant Snowball Mortar Mega Minion Lumberjack
Guards Lumberjack Witch Ram Rider
Guards Lumberjack Ram Rider
Guards Witch Lumberjack Ram Rider
Giant Snowball Witch Ram Rider
Guards Mega Minion Witch Lumberjack Ram Rider
Lumberjack
Giant Snowball Mortar Mega Minion Witch
Witch Mega Minion Guards
Mega Minion Guards Witch Lumberjack
Giant Snowball Guards
Guards Witch Lumberjack Ram Rider
Witch
Guards Witch Mortar Mega Minion Lumberjack
Giant Snowball Mega Minion Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards
Mortar Giant Snowball Ram Rider
Guards
Giant Snowball Mortar
Giant Snowball Mega Minion Witch Ram Rider
Mortar Witch
Giant Snowball Ram Rider
Giant Snowball Mortar Ram Rider
Giant Snowball Guards Lumberjack
Mortar Ram Rider
Giant Snowball
Giant Snowball Mortar
Mortar
Giant Snowball Mortar
Giant Snowball Mortar Witch
Mortar
Giant Snowball Mortar
Giant Snowball Mortar Mega Minion
Giant Snowball Mortar Witch
Giant Snowball
Giant Snowball Mortar
Giant Snowball Mortar Witch
Mega Minion Witch
Mortar Giant Snowball Witch Ram Rider
Giant Snowball Mortar Witch Ram Rider
Mortar
Giant Snowball Witch
Giant Snowball Mega Minion Guards Witch
Giant Snowball Mega Minion
Giant Snowball Mortar
Giant Snowball
Giant Snowball
Guards Witch
Giant Snowball Mega Minion Witch Ram Rider
Mega Minion Lumberjack
Giant Snowball Mortar
Giant Snowball
Mega Minion
Giant Snowball Guards Witch
Giant Snowball Witch
Giant Snowball Mortar Witch

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