My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Battle Ram Goblin Hut Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram
Giant Snowball
Spear Goblins Battle Ram Goblin Hut Baby Dragon Witch
Zap
Spear Goblins Battle Ram Goblin Hut Witch
Barbarian Barrel
Spear Goblins Knight Battle Ram Goblin Hut Witch
The Log
Spear Goblins Mini P.E.K.K.A Battle Ram Goblin Hut Witch
Earthquake
Spear Goblins Goblin Hut Witch
Arrows
Spear Goblins Goblin Hut Witch
Royal Delivery
Spear Goblins Knight Mini P.E.K.K.A Battle Ram Goblin Hut Baby Dragon Witch
Fireball
Battle Ram Goblin Hut Baby Dragon Witch
Poison
Spear Goblins Goblin Hut Witch
Lightning
Knight Mini P.E.K.K.A Battle Ram Goblin Hut Baby Dragon Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Mini P.E.K.K.A Battle Ram Baby Dragon Goblin Hut Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Knight Mini P.E.K.K.A Battle Ram

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mini P.E.K.K.A Battle Ram Goblin Hut Baby Dragon
Knight
Spear Goblins Battle Ram Baby Dragon Goblin Hut Witch
Mini P.E.K.K.A
Spear Goblins Goblin Hut Baby Dragon Lightning
Battle Ram
Knight Spear Goblins Goblin Hut Baby Dragon Witch Lightning
Goblin Hut
Spear Goblins Knight Mini P.E.K.K.A Battle Ram Baby Dragon
Baby Dragon
Knight Spear Goblins Mini P.E.K.K.A Battle Ram Goblin Hut Witch Lightning
Witch
Knight Battle Ram Baby Dragon
Lightning
Mini P.E.K.K.A Battle Ram Baby Dragon

Defense Synergies 1 12

Spear Goblins
Knight Mini P.E.K.K.A Goblin Hut Baby Dragon
Knight
Spear Goblins Mini P.E.K.K.A Goblin Hut Baby Dragon Witch
Mini P.E.K.K.A
Spear Goblins Knight Goblin Hut Baby Dragon Witch
Battle Ram
Goblin Hut
Spear Goblins Knight Mini P.E.K.K.A Baby Dragon
Baby Dragon
Spear Goblins Knight Mini P.E.K.K.A Goblin Hut Witch
Witch
Knight Mini P.E.K.K.A Baby Dragon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Knight Goblin Hut Baby Dragon
Mini P.E.K.K.A Knight Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Witch Knight Lightning
Mini P.E.K.K.A Goblin Hut Witch Knight
Lightning Mini P.E.K.K.A
Spear Goblins Baby Dragon
Lightning Spear Goblins Goblin Hut Baby Dragon Witch
Lightning Baby Dragon
Mini P.E.K.K.A Witch Goblin Hut
Knight Spear Goblins Mini P.E.K.K.A
Witch Spear Goblins Knight Goblin Hut Baby Dragon
Spear Goblins Goblin Hut Baby Dragon Witch
Mini P.E.K.K.A Goblin Hut Knight Witch Lightning
Mini P.E.K.K.A Goblin Hut Baby Dragon Witch
Mini P.E.K.K.A Knight Goblin Hut
Mini P.E.K.K.A Goblin Hut Lightning
Knight Mini P.E.K.K.A Goblin Hut Witch
Spear Goblins Knight Goblin Hut Baby Dragon Witch
Baby Dragon Witch Spear Goblins Knight Goblin Hut
Mini P.E.K.K.A Goblin Hut
Spear Goblins Knight Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Goblin Hut Witch
Knight Mini P.E.K.K.A Baby Dragon Lightning
Spear Goblins Knight Mini P.E.K.K.A Goblin Hut Witch Lightning
Mini P.E.K.K.A Lightning Knight
Knight Mini P.E.K.K.A Goblin Hut Witch
Goblin Hut Baby Dragon Witch
Mini P.E.K.K.A Spear Goblins Knight Goblin Hut Witch Lightning
Mini P.E.K.K.A Knight
Lightning Spear Goblins Knight Mini P.E.K.K.A Goblin Hut Baby Dragon Witch
Witch Goblin Hut
Knight Mini P.E.K.K.A Goblin Hut Witch
Lightning
Mini P.E.K.K.A Lightning Knight Witch
Baby Dragon Witch
Goblin Hut Witch Spear Goblins Knight Mini P.E.K.K.A Baby Dragon Lightning
Mini P.E.K.K.A Goblin Hut Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Baby Dragon
Baby Dragon
Lightning Goblin Hut Baby Dragon
Lightning Knight
Baby Dragon
Spear Goblins Baby Dragon Witch
Baby Dragon Witch
Baby Dragon Lightning
Lightning
Lightning Mini P.E.K.K.A
Lightning Knight
Lightning Baby Dragon
Lightning Knight Goblin Hut Baby Dragon
Lightning Baby Dragon
Lightning Goblin Hut Baby Dragon
Lightning Spear Goblins Goblin Hut Baby Dragon Witch
Lightning Goblin Hut Baby Dragon
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Baby Dragon
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch Lightning
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning Baby Dragon Witch
Lightning Goblin Hut Witch
Lightning Mini P.E.K.K.A
Lightning
Lightning
Lightning
Lightning Spear Goblins Goblin Hut Witch
Lightning Baby Dragon Witch
Lightning Knight Mini P.E.K.K.A Baby Dragon
Baby Dragon Lightning
Lightning
Baby Dragon Witch Lightning
Witch Lightning
Lightning Baby Dragon Witch

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