My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel Prince
Giant Snowball
Hog Rider Goblin Barrel Baby Dragon Witch
Zap
Goblin Barrel Witch Prince
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Witch
The Log
Elite Barbarians Hog Rider Goblin Barrel Witch Prince
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Elite Barbarians Hog Rider Wizard Goblin Barrel Baby Dragon Witch Prince
Fireball
Elite Barbarians Hog Rider Wizard Goblin Barrel Baby Dragon Witch
Poison
Wizard Witch
Lightning
Elite Barbarians Wizard Baby Dragon Witch Prince
Rocket
Elite Barbarians Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Hog Rider Baby Dragon Wizard Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Barrel Hog Rider Baby Dragon

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Hog Rider Wizard
Hog Rider
Rage Elite Barbarians Wizard Goblin Barrel Baby Dragon Witch Prince
Wizard
Elite Barbarians Hog Rider Rage Prince
Rage
Elite Barbarians Hog Rider Witch Wizard Prince
Goblin Barrel
Prince Hog Rider Baby Dragon
Baby Dragon
Hog Rider Goblin Barrel Witch Prince
Witch
Rage Hog Rider Baby Dragon Prince
Prince
Goblin Barrel Hog Rider Wizard Rage Baby Dragon Witch

Defense Synergies 0 5

Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians Prince
Rage
Goblin Barrel
Baby Dragon
Witch Prince
Witch
Baby Dragon Prince
Prince
Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Elite Barbarians Witch Prince
Witch Prince Elite Barbarians
Elite Barbarians Witch Prince
Elite Barbarians Prince
Baby Dragon
Wizard Baby Dragon Witch
Baby Dragon
Witch Elite Barbarians Prince
Elite Barbarians Prince
Witch Wizard Baby Dragon
Wizard Baby Dragon Witch
Prince Elite Barbarians Wizard Witch
Wizard Baby Dragon Witch Prince
Elite Barbarians Prince
Elite Barbarians Prince
Wizard Elite Barbarians Witch Prince
Elite Barbarians Wizard Baby Dragon Witch Prince
Wizard Baby Dragon Witch
Elite Barbarians Prince
Wizard Elite Barbarians Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Prince
Elite Barbarians Wizard Baby Dragon Prince
Elite Barbarians Witch Prince
Prince Elite Barbarians
Elite Barbarians Witch Prince
Wizard Baby Dragon Witch
Prince Elite Barbarians Witch
Elite Barbarians Prince
Elite Barbarians Baby Dragon Witch Prince
Witch
Elite Barbarians Witch Prince
Elite Barbarians Prince
Elite Barbarians Prince Wizard Witch
Wizard Baby Dragon Witch
Elite Barbarians Witch Baby Dragon Prince
Elite Barbarians Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Prince
Wizard Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Elite Barbarians Prince
Wizard Prince
Wizard Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon Prince
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard Baby Dragon Prince
Wizard Baby Dragon Witch
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Prince
Baby Dragon
Elite Barbarians Wizard Baby Dragon Witch
Wizard Witch
Elite Barbarians
Wizard
Prince
Wizard
Witch Prince
Wizard Baby Dragon Witch
Wizard Baby Dragon Prince
Wizard Baby Dragon
Elite Barbarians Prince
Elite Barbarians Baby Dragon Witch
Witch
Baby Dragon Witch Prince

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