My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Baby Dragon
Fireball
Goblin Gang Inferno Tower Baby Dragon
Poison
Goblin Gang Inferno Tower
Lightning
Valkyrie Inferno Tower Baby Dragon
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Fireball Valkyrie Baby Dragon Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Valkyrie Baby Dragon The Log
Goblin Gang
Royal Giant Valkyrie Baby Dragon
Royal Giant
Fireball Zap Goblin Gang Baby Dragon The Log
Fireball
Zap Royal Giant Baby Dragon The Log
Valkyrie
Zap Goblin Gang Baby Dragon
Inferno Tower
Baby Dragon
Zap Goblin Gang Royal Giant Fireball Valkyrie
The Log
Zap Royal Giant Fireball

Defense Synergies 4 14

Zap
Fireball Goblin Gang Valkyrie Inferno Tower Baby Dragon The Log
Goblin Gang
Inferno Tower Zap Valkyrie The Log
Royal Giant
Fireball
Zap The Log Valkyrie Inferno Tower
Valkyrie
Zap Goblin Gang Fireball Inferno Tower Baby Dragon The Log
Inferno Tower
Goblin Gang The Log Zap Fireball Valkyrie Baby Dragon
Baby Dragon
Zap Valkyrie Inferno Tower The Log
The Log
Fireball Inferno Tower Zap Goblin Gang Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower Zap Goblin Gang Valkyrie The Log
Goblin Gang Inferno Tower Valkyrie
Inferno Tower Goblin Gang Valkyrie
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Zap Valkyrie Baby Dragon
Inferno Tower Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower Goblin Gang
Goblin Gang Valkyrie Inferno Tower
Goblin Gang Valkyrie Zap Fireball Baby Dragon The Log
Inferno Tower Zap Goblin Gang Fireball Baby Dragon
Inferno Tower Zap Goblin Gang Fireball Valkyrie The Log
Fireball Valkyrie Zap Goblin Gang Baby Dragon The Log
Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Fireball The Log
Goblin Gang Fireball Valkyrie Inferno Tower
Fireball Zap Goblin Gang Valkyrie Baby Dragon The Log
Zap Valkyrie Baby Dragon The Log Fireball
Inferno Tower
Goblin Gang Valkyrie Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Inferno Tower
Fireball Zap Goblin Gang Valkyrie Baby Dragon The Log
Goblin Gang Zap Valkyrie Inferno Tower The Log
Goblin Gang Valkyrie Zap Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Valkyrie
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Zap Fireball Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower Goblin Gang
Valkyrie Inferno Tower
Zap Fireball Valkyrie The Log
Goblin Gang Fireball Valkyrie Inferno Tower
Fireball Valkyrie Baby Dragon
Goblin Gang Inferno Tower Zap Fireball Valkyrie Baby Dragon The Log
Valkyrie Zap Fireball Inferno Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Zap Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Valkyrie The Log
Fireball Zap Valkyrie Baby Dragon The Log
Fireball Zap Baby Dragon
Baby Dragon The Log
Fireball The Log Zap Baby Dragon
Fireball The Log Zap
Goblin Gang Fireball
Zap Fireball Valkyrie The Log
Fireball Zap Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Zap Fireball Baby Dragon The Log
Zap Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Zap Fireball Baby Dragon The Log
Zap Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Zap Fireball Baby Dragon The Log
Zap The Log Fireball Valkyrie Baby Dragon
Fireball The Log Zap Baby Dragon
Fireball Zap Baby Dragon The Log
Fireball Zap Baby Dragon The Log
Zap Fireball Baby Dragon
Zap Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball
Fireball Zap Baby Dragon
The Log Fireball
Fireball Goblin Gang Valkyrie Baby Dragon
The Log Zap Fireball Baby Dragon
Zap Fireball
Zap Goblin Gang Fireball Baby Dragon The Log
Zap Fireball
Zap Fireball Baby Dragon The Log

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