My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army
Giant Snowball
Minions Barbarians Skeleton Army
Zap
Minions Royal Giant Skeleton Army
Barbarian Barrel
Barbarians Valkyrie Wizard Skeleton Army
The Log
Barbarians Royal Giant Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Barbarians Valkyrie Wizard Skeleton Army
Fireball
Minions Barbarians Wizard Skeleton Army
Poison
Minions Barbarians Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Fireball Valkyrie Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Royal Giant Valkyrie
Minions
Royal Giant Zap Valkyrie
Barbarians
Royal Giant
Minions Fireball Zap Wizard
Fireball
Zap Royal Giant
Valkyrie
Zap Minions Wizard
Wizard
Royal Giant Valkyrie
Skeleton Army

Defense Synergies 2 8

Zap
Fireball Minions Barbarians Valkyrie Skeleton Army
Minions
Valkyrie Zap
Barbarians
Zap Skeleton Army
Royal Giant
Fireball
Zap Valkyrie
Valkyrie
Minions Zap Fireball Wizard
Wizard
Valkyrie Skeleton Army
Skeleton Army
Zap Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie Wizard
Barbarians Skeleton Army Zap Minions Valkyrie
Barbarians Skeleton Army Minions Valkyrie
Barbarians Skeleton Army Minions Valkyrie
Barbarians Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Zap Minions Valkyrie
Minions Zap Fireball Wizard
Zap Barbarians Fireball Valkyrie
Barbarians Minions Skeleton Army
Skeleton Army Barbarians Valkyrie
Minions Barbarians Valkyrie Skeleton Army Zap Fireball Wizard
Minions Zap Fireball Wizard
Barbarians Skeleton Army Zap Minions Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Zap Minions Barbarians
Barbarians Skeleton Army
Barbarians Skeleton Army Zap Fireball
Barbarians Wizard Minions Fireball Valkyrie Skeleton Army
Fireball Zap Minions Barbarians Valkyrie Wizard Skeleton Army
Zap Valkyrie Wizard Minions Barbarians Fireball
Barbarians
Valkyrie Wizard Skeleton Army Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Zap Fireball
Fireball Zap Valkyrie Wizard
Barbarians Skeleton Army Zap Minions Valkyrie
Valkyrie Skeleton Army Zap Barbarians Fireball
Barbarians Valkyrie Skeleton Army
Fireball Wizard Zap Minions
Skeleton Army Minions Barbarians Fireball Valkyrie
Barbarians Valkyrie Skeleton Army
Zap Minions Barbarians Fireball Valkyrie Skeleton Army
Barbarians Skeleton Army
Minions Barbarians Valkyrie
Skeleton Army Zap Barbarians Fireball Valkyrie
Barbarians Skeleton Army Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie Skeleton Army
Barbarians Skeleton Army Zap Minions Fireball Valkyrie
Minions Valkyrie Zap Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Barbarians Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard
Minions Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Minions Barbarians Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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