My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Barbarians Witch Princess
Zap
Minions Royal Giant Witch Princess
Barbarian Barrel
Barbarians Valkyrie Witch Princess
The Log
Barbarians Royal Giant Witch Princess
Earthquake
Barbarians Witch
Arrows
Minions Witch Princess
Royal Delivery
Minions Barbarians Valkyrie Witch Princess
Fireball
Minions Barbarians Witch Princess
Poison
Minions Barbarians Witch Princess
Lightning
Valkyrie Witch
Rocket
Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Princess Fireball Valkyrie Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Princess Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Rage Valkyrie
Barbarians
Royal Giant
Minions Fireball Witch Princess
Fireball
Royal Giant Princess
Valkyrie
Minions Witch
Rage
Minions Witch
Witch
Rage Royal Giant Valkyrie
Princess
Royal Giant Fireball

Defense Synergies 1 4

Minions
Valkyrie
Barbarians
Royal Giant
Fireball
Valkyrie Princess
Valkyrie
Minions Fireball Witch Princess
Rage
Witch
Valkyrie
Princess
Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie
Barbarians Minions Valkyrie Witch
Barbarians Witch Minions Valkyrie
Barbarians Witch Minions Valkyrie
Barbarians Fireball Valkyrie Princess
Fireball Minions Valkyrie
Minions Fireball Witch Princess
Barbarians Fireball Valkyrie
Barbarians Witch Minions Princess
Barbarians Valkyrie
Minions Barbarians Valkyrie Witch Fireball Princess
Minions Fireball Witch Princess
Barbarians Minions Fireball Valkyrie Witch
Fireball Valkyrie Minions Barbarians Witch Princess
Barbarians
Barbarians Fireball
Barbarians Minions Fireball Valkyrie Witch
Fireball Minions Barbarians Valkyrie Witch
Valkyrie Witch Minions Barbarians Fireball Princess
Barbarians
Valkyrie Minions Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Witch
Fireball Valkyrie
Barbarians Minions Valkyrie Witch
Valkyrie Barbarians Fireball
Barbarians Valkyrie Witch
Fireball Minions Witch Princess
Minions Barbarians Fireball Valkyrie Witch
Barbarians Valkyrie
Minions Barbarians Fireball Valkyrie Witch
Witch Barbarians
Minions Barbarians Valkyrie Witch
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Witch
Barbarians Fireball Valkyrie Witch Princess
Barbarians Witch Minions Fireball Valkyrie
Minions Valkyrie Barbarians Fireball Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie
Fireball Princess
Fireball
Barbarians Fireball Valkyrie
Fireball Valkyrie
Fireball Minions Witch Princess
Witch Princess
Fireball Princess
Fireball
Minions Fireball
Fireball Valkyrie Princess
Fireball Princess
Fireball Princess
Minions Fireball Princess
Princess Fireball
Fireball Witch Princess
Fireball Princess
Fireball
Minions
Fireball Princess
Fireball Valkyrie Witch Princess
Minions Fireball
Fireball Princess
Barbarians Fireball
Fireball Valkyrie Witch Princess
Witch
Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Witch Princess
Minions Fireball Witch
Fireball
Fireball
Fireball Princess
Fireball Princess
Minions Barbarians Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Valkyrie Princess
Fireball Princess
Fireball
Minions Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess

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