My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
RIP
F2P score
RIP

3 problems 5 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Freeze Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel Poison Lightning

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone
Giant Snowball
Goblin Barrel Clone
Zap
Goblin Barrel Clone
Barbarian Barrel
Goblin Barrel Clone
The Log
Goblin Barrel Clone
Earthquake
Goblin Barrel Clone
Arrows
Goblin Barrel Clone
Royal Delivery
Goblin Barrel Clone
Fireball
Goblin Barrel Clone
Poison
Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Clone Fireball Freeze Poison Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Barrel Clone Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Freeze
Rocket
Mirror
Mirror
Fireball Goblin Barrel Rocket Freeze Poison Lightning
Goblin Barrel
Mirror Clone
Clone
Goblin Barrel
Freeze
Fireball Mirror Poison
Poison
Mirror Freeze
Lightning
Mirror

Defense Synergies 1 2

Fireball
Mirror Freeze
Rocket
Mirror
Fireball Poison
Goblin Barrel
Clone
Freeze
Fireball
Poison
Mirror
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Fireball
Rocket Freeze Lightning
Lightning Fireball Rocket Poison
Fireball Freeze
Rocket Lightning Fireball Freeze Poison
Rocket Lightning Fireball Poison
Poison Fireball Freeze
Fireball Poison
Fireball Rocket Freeze Lightning
Fireball Rocket Freeze Poison
Rocket Fireball Freeze Lightning
Fireball Poison
Fireball
Freeze Poison Fireball
Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Poison Rocket Lightning
Rocket Lightning
Rocket Lightning Fireball
Fireball Rocket Poison Freeze
Rocket Fireball Lightning
Rocket Freeze Lightning Fireball Poison
Rocket Lightning Fireball Poison
Rocket Lightning Fireball
Fireball
Fireball Rocket Freeze Poison Lightning
Poison Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning Rocket Freeze
Fireball Poison
Rocket Lightning Fireball Poison
Lightning Fireball Rocket Freeze Poison
Fireball Rocket Poison
Fireball Poison Rocket Freeze
Poison
Fireball Poison Freeze Lightning
Fireball Poison Lightning
Rocket Lightning Fireball Poison
Rocket Poison Lightning Fireball
Fireball Poison Lightning Rocket
Rocket Poison Lightning Fireball
Lightning Fireball Rocket Freeze Poison
Lightning Fireball Poison
Rocket Lightning Fireball Poison
Lightning Fireball Rocket Poison
Lightning Fireball Rocket Freeze Poison
Rocket Lightning
Rocket Lightning Fireball Poison
Rocket Lightning Fireball Poison
Rocket Lightning Fireball Poison
Rocket Lightning Fireball Poison
Rocket Lightning
Rocket Lightning Fireball Poison
Freeze Poison Fireball
Fireball Poison Lightning
Fireball Lightning Poison
Fireball Rocket Poison Lightning
Poison Lightning Fireball
Rocket Lightning Fireball Freeze Poison
Lightning Fireball
Poison Lightning Fireball Rocket
Rocket Lightning Fireball Freeze Poison
Rocket Fireball Poison Lightning
Lightning Fireball Rocket Freeze
Fireball Rocket Poison Lightning
Freeze
Fireball
Fireball Poison Lightning Rocket
Fireball Poison Lightning
Rocket Lightning Fireball Poison
Fireball Rocket Freeze Poison Lightning
Fireball Rocket Poison Lightning
Poison Lightning Fireball Rocket Freeze

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