My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Knight Goblin Gang Wizard Skeleton Army
The Log
Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Knight Goblin Gang Hog Rider Wizard Skeleton Army P.E.K.K.A
Fireball
Goblin Gang Hog Rider Wizard Skeleton Army
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Skeleton Army Fireball Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Skeleton Army

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Knight
Knight
Goblin Gang Hog Rider Zap Fireball Wizard
Goblin Gang
Knight Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider Knight
Hog Rider
Zap Knight Goblin Gang Fireball Wizard
Wizard
Knight Hog Rider P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Goblin Gang Wizard

Defense Synergies 2 11

Zap
Fireball Knight Goblin Gang Skeleton Army P.E.K.K.A
Knight
Goblin Gang Zap Fireball Wizard Skeleton Army
Goblin Gang
Knight Zap Skeleton Army P.E.K.K.A
Fireball
Zap Knight
Hog Rider
Wizard
Knight Skeleton Army P.E.K.K.A
Skeleton Army
Zap Knight Goblin Gang Wizard
P.E.K.K.A
Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard
Skeleton Army P.E.K.K.A Zap Knight Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Knight Goblin Gang
Fireball Skeleton Army P.E.K.K.A
Goblin Gang Fireball Skeleton Army Zap
Zap Goblin Gang Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Zap Knight Fireball Wizard
Zap Goblin Gang Fireball Wizard
Skeleton Army P.E.K.K.A Zap Knight Goblin Gang Fireball Wizard
Fireball Wizard Skeleton Army Zap Goblin Gang P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Goblin Gang
Skeleton Army Zap Goblin Gang Fireball P.E.K.K.A
Wizard Knight Goblin Gang Fireball Skeleton Army P.E.K.K.A
Fireball Zap Knight Goblin Gang Wizard Skeleton Army
Zap Wizard Knight Fireball
P.E.K.K.A
Goblin Gang Wizard Skeleton Army Knight Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Zap Fireball P.E.K.K.A
Fireball Zap Knight Goblin Gang Wizard
Goblin Gang Skeleton Army P.E.K.K.A Zap Knight
Goblin Gang Skeleton Army P.E.K.K.A Zap Knight Fireball
P.E.K.K.A Knight Goblin Gang Skeleton Army
Fireball Wizard Zap Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Skeleton Army
Zap P.E.K.K.A Knight Fireball Skeleton Army
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Zap Fireball
Skeleton Army P.E.K.K.A Knight Goblin Gang Fireball Wizard
Wizard Fireball Skeleton Army
Goblin Gang Skeleton Army Zap Knight Fireball P.E.K.K.A
Zap Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Fireball
Zap Knight Fireball Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Goblin Gang Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Knight Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

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