My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians
Giant Snowball
Archers Minions
Zap
Archers Minions
Barbarian Barrel
Archers Elite Barbarians Valkyrie Electro Wizard
The Log
Archers Elite Barbarians
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Elite Barbarians Valkyrie Electro Wizard
Fireball
Archers Minions Elite Barbarians Electro Wizard
Poison
Archers Minions Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Minions Fireball Valkyrie Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Minions

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Electro Wizard Archers Minions Valkyrie
Archers
Valkyrie Zap Elite Barbarians
Minions
Rage Zap Elite Barbarians Valkyrie
Elite Barbarians
Zap Valkyrie Rage Archers Minions Fireball
Fireball
Zap Elite Barbarians Electro Wizard
Valkyrie
Archers Elite Barbarians Zap Minions Electro Wizard
Rage
Minions Elite Barbarians Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Rage

Defense Synergies 5 10

Zap
Fireball Electro Wizard Archers Minions Elite Barbarians Valkyrie
Archers
Valkyrie Zap Minions Electro Wizard
Minions
Valkyrie Zap Archers Electro Wizard
Elite Barbarians
Valkyrie Zap
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Archers Minions Elite Barbarians Zap Fireball Electro Wizard
Rage
Electro Wizard
Zap Archers Minions Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie Electro Wizard
Elite Barbarians Zap Minions Valkyrie Electro Wizard
Archers Minions Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Minions Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie
Fireball Zap Archers Minions Valkyrie Electro Wizard
Minions Electro Wizard Zap Archers Fireball
Zap Fireball Valkyrie Electro Wizard
Minions Elite Barbarians
Elite Barbarians Archers Valkyrie Electro Wizard
Archers Minions Valkyrie Electro Wizard Zap Fireball
Minions Zap Archers Fireball Electro Wizard
Zap Minions Elite Barbarians Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Minions Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Fireball Electro Wizard
Minions Elite Barbarians Fireball Valkyrie Electro Wizard
Fireball Zap Archers Minions Elite Barbarians Valkyrie Electro Wizard
Zap Valkyrie Archers Minions Fireball Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Archers Minions Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Archers Elite Barbarians Valkyrie
Zap Minions Elite Barbarians Valkyrie Electro Wizard
Valkyrie Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Valkyrie
Fireball Zap Archers Minions Electro Wizard
Archers Minions Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Minions Elite Barbarians Fireball Valkyrie
Minions Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie
Archers Fireball Valkyrie
Elite Barbarians Electro Wizard Zap Archers Minions Fireball Valkyrie
Minions Valkyrie Zap Archers Elite Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Minions
Archers
Fireball Zap
Fireball Zap
Minions Elite Barbarians Fireball Electro Wizard
Zap Fireball Valkyrie Electro Wizard
Fireball Zap Archers
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Archers Fireball Electro Wizard
Zap Fireball Valkyrie
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Archers Minions Fireball
Fireball Zap Archers Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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