My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Fisherman
Giant Snowball
Minions Hog Rider Fisherman
Zap
Minions Inferno Tower Fisherman
Barbarian Barrel
Inferno Tower Electro Wizard
The Log
Hog Rider Fisherman
Earthquake
Hog Rider Inferno Tower
Arrows
Minions
Royal Delivery
Minions Hog Rider P.E.K.K.A Fisherman Electro Wizard
Fireball
Minions Hog Rider Inferno Tower Fisherman Electro Wizard
Poison
Minions Inferno Tower Fisherman Electro Wizard
Lightning
Inferno Tower Fisherman Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fisherman Hog Rider Poison Electro Wizard Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Fisherman Hog Rider

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Minions Poison Fisherman
Minions
Hog Rider Zap P.E.K.K.A Fisherman
Hog Rider
Zap Minions Poison Electro Wizard
Inferno Tower
Poison
P.E.K.K.A Zap Hog Rider
P.E.K.K.A
Zap Poison Electro Wizard Minions Fisherman
Fisherman
Zap Minions P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 2 14

Zap
Electro Wizard Minions Inferno Tower Poison P.E.K.K.A Fisherman
Minions
Zap Inferno Tower P.E.K.K.A Fisherman Electro Wizard
Hog Rider
Inferno Tower
Electro Wizard Zap Minions Poison Fisherman
Poison
Zap Inferno Tower Electro Wizard
P.E.K.K.A
Zap Minions Fisherman Electro Wizard
Fisherman
Zap Minions Inferno Tower P.E.K.K.A
Electro Wizard
Zap Inferno Tower Minions Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Zap Minions Fisherman Electro Wizard
Inferno Tower P.E.K.K.A Fisherman Minions Electro Wizard
Inferno Tower P.E.K.K.A Minions Fisherman Electro Wizard
Poison P.E.K.K.A
Zap Minions Electro Wizard
Minions Inferno Tower Electro Wizard Zap Poison
Zap Inferno Tower Poison P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Minions Fisherman
Inferno Tower Fisherman Electro Wizard
Minions Poison Electro Wizard Zap Fisherman
Minions Inferno Tower Zap Poison Electro Wizard
Inferno Tower P.E.K.K.A Zap Minions Electro Wizard
Zap Minions Poison P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Zap P.E.K.K.A Fisherman Electro Wizard
Minions Inferno Tower Poison P.E.K.K.A Fisherman Electro Wizard
Zap Minions Fisherman Electro Wizard
Zap Poison Minions Fisherman Electro Wizard
P.E.K.K.A Inferno Tower Fisherman Electro Wizard
Minions Poison P.E.K.K.A Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower P.E.K.K.A Fisherman Electro Wizard
Poison Electro Wizard Zap Fisherman
P.E.K.K.A Zap Minions Inferno Tower Fisherman Electro Wizard
P.E.K.K.A Zap Inferno Tower Fisherman Electro Wizard
Inferno Tower P.E.K.K.A Fisherman
Poison Zap Minions Electro Wizard
P.E.K.K.A Minions Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Fisherman
Zap P.E.K.K.A Electro Wizard Minions Inferno Tower Poison
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Inferno Tower
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Inferno Tower
Inferno Tower Electro Wizard Zap Minions Poison P.E.K.K.A Fisherman
Minions Poison Zap Inferno Tower P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Fisherman Electro Wizard
Poison
Poison
Poison Zap
Poison Zap Minions
Poison
Poison Zap
Poison Zap Fisherman
Minions Poison Fisherman Electro Wizard
Poison Zap Fisherman Electro Wizard
Poison Zap
Poison Fisherman
Minions Poison Fisherman
Zap Poison Fisherman
Zap Poison
Poison
Poison
Minions Fisherman
Zap Poison Fisherman Electro Wizard
Zap Poison
Minions Poison
Poison
Fisherman
Zap Poison
Zap Poison
Fisherman
Poison Zap Fisherman Electro Wizard
Zap Poison Fisherman
Poison Zap Fisherman
Poison Zap Electro Wizard
Zap Electro Wizard Minions Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Minions
Poison Zap Electro Wizard
Poison Electro Wizard
Zap Poison
Zap Poison
P.E.K.K.A
Zap Minions Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: