My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Royal Ghost Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Clone Bandit Lava Hound
Giant Snowball
Minions Skeleton Army Clone Witch Lava Hound
Zap
Minions Skeleton Army Clone Witch Bandit Lava Hound
Barbarian Barrel
Skeleton Army Clone Witch Royal Ghost Bandit
The Log
Skeleton Army Clone Witch Bandit
Earthquake
Skeleton Army Clone Witch
Arrows
Minions Skeleton Army Clone Witch Lava Hound
Royal Delivery
Minions Skeleton Army Clone Witch Royal Ghost Bandit Lava Hound
Fireball
Minions Skeleton Army Clone Witch Bandit Lava Hound
Poison
Minions Skeleton Army Clone Witch Lava Hound
Lightning
Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Clone Royal Ghost Bandit Fireball Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Skeleton Army Clone Royal Ghost

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Lava Hound Clone Bandit
Fireball
Lava Hound
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Lava Hound Minions Witch
Witch
Clone Royal Ghost Bandit Lava Hound
Royal Ghost
Witch Bandit
Bandit
Minions Witch Royal Ghost
Lava Hound
Minions Fireball Clone Skeleton Army Witch

Defense Synergies 0 5

Minions
Bandit
Fireball
Bandit
Skeleton Army
Bandit
Clone
Witch
Royal Ghost Bandit
Royal Ghost
Witch
Bandit
Minions Fireball Skeleton Army Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Skeleton Army Minions Witch Bandit
Skeleton Army Witch Minions Bandit
Skeleton Army Witch Minions Bandit
Fireball Skeleton Army
Fireball Skeleton Army Minions Royal Ghost Bandit
Minions Fireball Witch
Fireball Bandit
Witch Minions Skeleton Army
Skeleton Army Royal Ghost Bandit
Minions Skeleton Army Witch Fireball Royal Ghost Bandit
Minions Fireball Witch
Skeleton Army Minions Fireball Witch Bandit
Fireball Skeleton Army Minions Witch Royal Ghost
Skeleton Army Bandit
Skeleton Army Fireball Bandit
Minions Fireball Skeleton Army Witch
Fireball Minions Skeleton Army Witch Royal Ghost Bandit
Witch Minions Fireball Royal Ghost Bandit
Skeleton Army Royal Ghost Minions Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Royal Ghost Bandit
Fireball Bandit Royal Ghost
Skeleton Army Bandit Minions Witch
Skeleton Army Fireball Bandit
Skeleton Army Witch Bandit
Fireball Minions Witch
Skeleton Army Minions Fireball Witch Bandit
Skeleton Army
Minions Fireball Skeleton Army Witch Bandit
Witch Skeleton Army
Minions Witch
Skeleton Army Fireball
Skeleton Army Fireball Witch Bandit
Fireball Skeleton Army Witch
Skeleton Army Witch Minions Fireball
Minions Fireball Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Bandit
Fireball Royal Ghost Bandit
Fireball Bandit
Fireball
Fireball
Fireball Minions Witch
Witch
Fireball
Fireball Bandit
Minions Fireball
Fireball Bandit
Fireball
Fireball Bandit
Minions Fireball Bandit
Fireball
Fireball Witch Bandit
Fireball Bandit
Fireball
Minions
Fireball Bandit
Fireball Witch
Minions Fireball
Fireball
Fireball
Fireball Witch
Witch
Fireball Witch Royal Ghost Bandit
Fireball Witch Bandit
Fireball Bandit
Fireball Witch
Minions Fireball Witch
Fireball
Fireball Bandit
Fireball
Fireball
Minions Fireball Skeleton Army Witch Bandit
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Minions Fireball Witch
Fireball Witch
Fireball Witch Royal Ghost Bandit

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