My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Battle Ram Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Night Witch Lava Hound
Giant Snowball
Fire Spirit Minions Battle Ram Night Witch Lava Hound
Zap
Fire Spirit Minions Mortar Battle Ram Night Witch Lava Hound
Barbarian Barrel
Fire Spirit Mortar Battle Ram Executioner Night Witch
The Log
Fire Spirit Battle Ram
Earthquake
Mortar
Arrows
Fire Spirit Minions Night Witch Lava Hound
Royal Delivery
Fire Spirit Minions Battle Ram Executioner Night Witch Lava Hound
Fireball
Minions Mortar Battle Ram Executioner Night Witch Lava Hound
Poison
Minions Mortar Executioner Night Witch Lava Hound
Lightning
Mortar Battle Ram Executioner Night Witch
Rocket
Mortar Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mortar Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Battle Ram Executioner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Mortar Battle Ram Night Witch Executioner Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Minions Mortar

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Battle Ram
Arrows
Lava Hound Mortar Battle Ram Night Witch
Minions
Lava Hound Mortar Battle Ram
Mortar
Fire Spirit Arrows Minions
Battle Ram
Fire Spirit Arrows Minions Lava Hound
Executioner
Night Witch
Arrows Lava Hound
Lava Hound
Arrows Minions Battle Ram Night Witch

Defense Synergies 0 2

Fire Spirit
Arrows
Mortar
Minions
Mortar
Mortar
Arrows Minions
Battle Ram
Executioner
Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Executioner
Minions Mortar Executioner Night Witch
Mortar Fire Spirit Minions Executioner Night Witch
Night Witch Minions Mortar
Arrows
Arrows Fire Spirit Minions Executioner Night Witch
Minions Fire Spirit Arrows Mortar Executioner Night Witch
Arrows
Minions Mortar Night Witch
Fire Spirit Night Witch
Minions Executioner Arrows Night Witch
Arrows Minions Executioner Night Witch
Mortar Night Witch Fire Spirit Minions
Fire Spirit Executioner Arrows Minions Mortar Night Witch
Mortar
Mortar
Arrows Minions Mortar Executioner Night Witch
Fire Spirit Arrows Mortar Minions Executioner Night Witch
Arrows Mortar Executioner Fire Spirit Minions
Mortar
Fire Spirit Arrows Minions Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Mortar Executioner
Minions
Night Witch
Executioner Night Witch
Fire Spirit Arrows Executioner Minions
Minions Night Witch
Minions Mortar
Minions
Arrows
Executioner Night Witch
Executioner
Minions Mortar Executioner Night Witch
Arrows Minions Executioner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Executioner
Arrows
Arrows
Executioner Fire Spirit Arrows Mortar
Arrows Executioner Fire Spirit Minions
Fire Spirit Arrows Mortar Executioner
Arrows Fire Spirit Executioner
Arrows Mortar
Fire Spirit Minions Night Witch
Arrows Mortar
Fire Spirit Arrows Executioner
Fire Spirit Mortar Executioner
Arrows Minions Mortar
Arrows Mortar
Arrows Mortar Executioner
Arrows Mortar Executioner
Arrows Mortar
Minions Night Witch
Fire Spirit Arrows Mortar Executioner
Fire Spirit Arrows Mortar
Minions Night Witch
Arrows
Arrows Mortar
Arrows Fire Spirit Mortar Executioner
Arrows Mortar Executioner
Arrows Mortar
Arrows Mortar
Fire Spirit Arrows Executioner Night Witch
Minions
Night Witch
Arrows Mortar Night Witch
Arrows
Arrows
Fire Spirit Minions Night Witch
Fire Spirit Arrows Executioner
Arrows
Executioner
Arrows Mortar Executioner
Arrows
Executioner
Minions
Executioner
Mortar Executioner

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