My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Wizard Electro Dragon Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Miner
Giant Snowball
Skeletons Electro Dragon Miner
Zap
Skeletons
Barbarian Barrel
Skeletons Wizard Electro Wizard
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Wizard Electro Dragon Miner Electro Wizard
Fireball
Wizard Electro Dragon Electro Wizard
Poison
Wizard Electro Dragon Electro Wizard
Lightning
Wizard Electro Dragon Electro Wizard
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Earthquake Miner Electro Wizard Giant Wizard Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Earthquake Miner Electro Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Earthquake
Giant Golem
Giant
Earthquake Electro Dragon Miner Wizard Electro Wizard
Wizard
Giant Golem Miner
Electro Dragon
Giant Golem Miner
Golem
Earthquake Electro Dragon Wizard Electro Wizard
Miner
Giant Wizard Electro Dragon Electro Wizard
Electro Wizard
Giant Golem Miner

Defense Synergies 0 6

Skeletons
Earthquake Wizard Electro Dragon Electro Wizard
Earthquake
Skeletons
Giant
Wizard
Skeletons Electro Wizard
Electro Dragon
Skeletons Electro Wizard
Golem
Miner
Electro Wizard
Skeletons Wizard Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard Electro Dragon Electro Wizard
Skeletons Electro Dragon Electro Wizard
Skeletons Electro Dragon Electro Wizard
Skeletons Electro Dragon Electro Wizard
Earthquake
Skeletons Earthquake Electro Dragon Electro Wizard
Electro Wizard Wizard Electro Dragon
Earthquake Electro Dragon Electro Wizard
Skeletons
Skeletons Miner Electro Wizard
Electro Wizard Skeletons Earthquake Wizard Electro Dragon
Wizard Electro Dragon Electro Wizard
Skeletons Earthquake Wizard Electro Dragon Electro Wizard
Wizard Earthquake Electro Dragon Electro Wizard
Electro Wizard
Electro Wizard
Wizard Skeletons Electro Dragon Electro Wizard
Wizard Electro Dragon Electro Wizard
Earthquake Wizard Electro Dragon Electro Wizard
Electro Wizard
Wizard Earthquake Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Electro Wizard
Electro Wizard Wizard Electro Dragon Miner
Skeletons Electro Dragon Electro Wizard
Electro Wizard
Skeletons
Wizard Skeletons Electro Dragon Electro Wizard
Skeletons Electro Wizard
Electro Dragon Electro Wizard Skeletons
Skeletons
Electro Dragon
Electro Wizard
Skeletons Wizard
Wizard Electro Dragon
Electro Dragon Electro Wizard Skeletons
Earthquake Wizard Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Electro Dragon
Electro Dragon Miner Electro Wizard
Earthquake Electro Dragon Miner
Earthquake
Wizard Earthquake
Wizard Electro Dragon
Earthquake Wizard
Earthquake Wizard Electro Dragon
Miner Wizard Electro Dragon
Electro Dragon Electro Wizard
Miner Earthquake Wizard Electro Dragon Electro Wizard
Wizard Electro Dragon
Earthquake Miner
Earthquake Electro Dragon
Earthquake
Earthquake Wizard Electro Dragon
Earthquake Wizard Electro Dragon
Earthquake
Earthquake Wizard Electro Dragon Electro Wizard
Earthquake Wizard Electro Dragon Miner
Earthquake
Wizard
Earthquake Electro Dragon
Earthquake Wizard Electro Dragon
Miner Earthquake Wizard Electro Dragon Electro Wizard
Wizard Electro Dragon Miner
Miner
Wizard Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Wizard
Earthquake Wizard Electro Dragon Miner
Electro Dragon Electro Wizard
Earthquake Wizard
Earthquake Electro Wizard Electro Dragon
Wizard Electro Dragon Electro Wizard
Miner Wizard Electro Dragon Electro Wizard
Earthquake Wizard Electro Dragon
Electro Dragon
Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Miner Electro Wizard

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