My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Miner
Giant Snowball
Bats Witch Miner
Zap
Bats Royal Giant Witch
Barbarian Barrel
Valkyrie Wizard Witch Electro Wizard
The Log
Royal Giant Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Wizard Witch Miner Electro Wizard
Fireball
Wizard Witch Electro Wizard
Poison
Bats Wizard Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Electro Wizard
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Miner Fireball Valkyrie Electro Wizard Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Miner Fireball Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Miner
Royal Giant
Bats Fireball Miner Wizard Witch Electro Wizard
Fireball
Royal Giant Miner Electro Wizard
Valkyrie
Bats Wizard Witch Electro Wizard
Wizard
Royal Giant Valkyrie Miner
Witch
Royal Giant Valkyrie Miner
Miner
Bats Royal Giant Fireball Wizard Witch Electro Wizard
Electro Wizard
Royal Giant Fireball Valkyrie Miner

Defense Synergies 0 10

Bats
Valkyrie Electro Wizard
Royal Giant
Fireball
Valkyrie Miner Electro Wizard
Valkyrie
Bats Fireball Wizard Witch Electro Wizard
Wizard
Valkyrie Electro Wizard
Witch
Valkyrie Electro Wizard
Miner
Fireball
Electro Wizard
Bats Fireball Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Electro Wizard
Bats Valkyrie Witch Electro Wizard
Witch Bats Valkyrie Electro Wizard
Witch Bats Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Bats Valkyrie Electro Wizard
Bats Electro Wizard Fireball Wizard Witch
Fireball Valkyrie Electro Wizard
Witch
Valkyrie Miner Electro Wizard
Bats Valkyrie Witch Electro Wizard Fireball Wizard
Bats Fireball Wizard Witch Electro Wizard
Bats Fireball Valkyrie Wizard Witch Electro Wizard
Fireball Valkyrie Wizard Bats Witch Electro Wizard
Electro Wizard
Fireball Electro Wizard
Wizard Bats Fireball Valkyrie Witch Electro Wizard
Fireball Bats Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Witch Bats Fireball Electro Wizard
Electro Wizard
Valkyrie Wizard Bats Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Electro Wizard
Fireball Electro Wizard Valkyrie Wizard Miner
Bats Valkyrie Witch Electro Wizard
Valkyrie Bats Fireball Electro Wizard
Valkyrie Witch
Fireball Wizard Bats Witch Electro Wizard
Bats Fireball Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Bats Fireball Valkyrie Witch
Witch
Bats Valkyrie Witch
Fireball Valkyrie Electro Wizard
Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Electro Wizard Bats Fireball Valkyrie
Bats Valkyrie Fireball Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Miner Electro Wizard
Fireball Miner
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Bats Witch
Wizard Witch
Fireball Wizard
Fireball Miner Wizard
Bats Fireball Electro Wizard
Miner Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball Miner
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Bats
Fireball Wizard Electro Wizard
Fireball Valkyrie Wizard Witch Miner
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch
Witch
Fireball Miner Wizard Witch Electro Wizard
Fireball Wizard Witch Miner
Fireball Miner
Bats Fireball Wizard Witch Electro Wizard
Electro Wizard Bats Fireball Wizard Witch
Fireball
Fireball Wizard Miner
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Bats Fireball Witch
Fireball Wizard Witch Electro Wizard
Fireball
Fireball Miner Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball
Bats Fireball Witch Electro Wizard
Bats Fireball Witch Electro Wizard
Fireball Witch Miner Electro Wizard

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