My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Inferno Tower Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Three Musketeers Giant Skeleton Miner
Giant Snowball
Spear Goblins Minions Three Musketeers Miner
Zap
Spear Goblins Minions Inferno Tower Three Musketeers
Barbarian Barrel
Spear Goblins Inferno Tower Three Musketeers Giant Skeleton
The Log
Spear Goblins Three Musketeers Giant Skeleton
Earthquake
Spear Goblins Inferno Tower
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Three Musketeers Giant Skeleton Miner
Fireball
Minions Inferno Tower Three Musketeers
Poison
Spear Goblins Minions Inferno Tower Three Musketeers
Lightning
Inferno Tower Three Musketeers
Rocket
Inferno Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Inferno Tower Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Arrows Minions Miner Inferno Tower Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Spear Goblins Arrows Minions

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Giant Skeleton
Arrows
Mirror Giant Skeleton Miner
Minions
Miner Giant Skeleton
Inferno Tower
Three Musketeers
Mirror Miner
Mirror
Arrows Miner Three Musketeers Giant Skeleton
Giant Skeleton
Spear Goblins Arrows Minions Mirror Miner
Miner
Spear Goblins Minions Mirror Arrows Three Musketeers Giant Skeleton

Defense Synergies 1 9

Spear Goblins
Arrows Minions Inferno Tower Giant Skeleton
Arrows
Mirror Spear Goblins Inferno Tower Giant Skeleton
Minions
Spear Goblins Inferno Tower Giant Skeleton
Inferno Tower
Spear Goblins Arrows Minions Mirror
Three Musketeers
Mirror
Arrows Inferno Tower
Giant Skeleton
Spear Goblins Arrows Minions
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Inferno Tower
Inferno Tower Minions Three Musketeers
Inferno Tower Three Musketeers Minions Giant Skeleton
Inferno Tower Three Musketeers Minions
Arrows Giant Skeleton
Arrows Spear Goblins Minions
Minions Inferno Tower Three Musketeers Spear Goblins Arrows
Arrows Inferno Tower Giant Skeleton
Inferno Tower Three Musketeers Minions
Spear Goblins Inferno Tower Giant Skeleton Miner
Minions Spear Goblins Arrows Giant Skeleton
Arrows Minions Inferno Tower Three Musketeers Spear Goblins
Inferno Tower Minions Three Musketeers Giant Skeleton
Three Musketeers Arrows Minions
Inferno Tower Three Musketeers
Inferno Tower Three Musketeers
Three Musketeers Arrows Minions Inferno Tower
Arrows Spear Goblins Minions Three Musketeers
Arrows Spear Goblins Minions Giant Skeleton
Inferno Tower Three Musketeers
Spear Goblins Arrows Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Inferno Tower Giant Skeleton
Arrows Miner
Giant Skeleton Spear Goblins Minions Inferno Tower
Giant Skeleton Inferno Tower
Inferno Tower Giant Skeleton Three Musketeers
Arrows Minions Three Musketeers
Spear Goblins Minions Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton
Giant Skeleton Spear Goblins Minions Inferno Tower
Inferno Tower Three Musketeers
Minions Inferno Tower Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Inferno Tower Three Musketeers
Three Musketeers
Inferno Tower Spear Goblins Minions Three Musketeers Giant Skeleton
Arrows Minions Inferno Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Miner
Arrows Giant Skeleton Miner
Arrows Giant Skeleton
Arrows
Arrows Spear Goblins Minions
Arrows
Arrows
Arrows Miner
Minions Three Musketeers
Miner Arrows
Arrows
Three Musketeers Miner
Arrows Minions
Arrows
Spear Goblins Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Minions
Arrows Three Musketeers
Arrows Miner
Minions Giant Skeleton
Arrows
Arrows
Arrows
Arrows Miner
Arrows Miner
Miner Arrows
Arrows
Minions
Arrows Miner
Arrows
Giant Skeleton
Arrows
Spear Goblins Minions
Arrows Three Musketeers
Arrows
Miner Three Musketeers
Arrows
Arrows Giant Skeleton
Three Musketeers
Minions Giant Skeleton
Giant Skeleton Miner

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