My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Baby Dragon Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Recruits Hog Rider Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Hog Rider Miner
Giant Snowball
Goblin Gang Royal Recruits Hog Rider Baby Dragon Witch Miner
Zap
Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Royal Recruits Witch Magic Archer
The Log
Goblin Gang Royal Recruits Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Royal Recruits Witch
Royal Delivery
Knight Goblin Gang Royal Recruits Hog Rider Baby Dragon Witch Miner Magic Archer
Fireball
Goblin Gang Hog Rider Baby Dragon Witch Magic Archer
Poison
Goblin Gang Royal Recruits Witch Magic Archer
Lightning
Knight Baby Dragon Witch Magic Archer
Rocket
Hog Rider Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Miner Hog Rider Baby Dragon Magic Archer Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Miner Hog Rider

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Baby Dragon Witch Miner Magic Archer
Goblin Gang
Knight Hog Rider Miner Royal Recruits Baby Dragon
Royal Recruits
Goblin Gang Hog Rider Magic Archer
Hog Rider
Knight Goblin Gang Royal Recruits Baby Dragon Witch Magic Archer
Baby Dragon
Knight Goblin Gang Hog Rider Witch Miner
Witch
Knight Hog Rider Baby Dragon Miner
Miner
Goblin Gang Knight Baby Dragon Witch Magic Archer
Magic Archer
Knight Royal Recruits Hog Rider Miner

Defense Synergies 2 6

Knight
Goblin Gang Magic Archer Baby Dragon Witch
Goblin Gang
Knight Royal Recruits Miner Magic Archer
Royal Recruits
Goblin Gang
Hog Rider
Baby Dragon
Knight Witch
Witch
Knight Baby Dragon
Miner
Goblin Gang
Magic Archer
Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Baby Dragon Magic Archer
Knight Goblin Gang Royal Recruits Witch
Goblin Gang Witch Knight Royal Recruits
Royal Recruits Witch Knight Goblin Gang
Royal Recruits
Goblin Gang Baby Dragon Magic Archer
Goblin Gang Baby Dragon Witch Magic Archer
Royal Recruits Baby Dragon Magic Archer
Witch Goblin Gang Royal Recruits
Knight Goblin Gang Royal Recruits Miner
Goblin Gang Witch Knight Royal Recruits Baby Dragon Magic Archer
Goblin Gang Baby Dragon Witch Magic Archer
Royal Recruits Knight Goblin Gang Witch
Goblin Gang Royal Recruits Baby Dragon Witch Magic Archer
Royal Recruits Knight Goblin Gang
Goblin Gang Royal Recruits
Knight Goblin Gang Royal Recruits Witch
Knight Goblin Gang Royal Recruits Baby Dragon Witch Magic Archer
Baby Dragon Witch Knight Royal Recruits Magic Archer
Royal Recruits
Goblin Gang Royal Recruits Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Recruits Witch
Knight Goblin Gang Baby Dragon Miner Magic Archer
Goblin Gang Royal Recruits Knight Witch
Goblin Gang Royal Recruits Knight
Royal Recruits Knight Goblin Gang Witch
Goblin Gang Baby Dragon Witch Magic Archer
Goblin Gang Royal Recruits Knight Witch
Knight Royal Recruits
Royal Recruits Knight Baby Dragon Witch Magic Archer
Royal Recruits Witch Goblin Gang
Knight Royal Recruits Witch
Royal Recruits
Royal Recruits Knight Goblin Gang Witch
Royal Recruits Baby Dragon Witch Magic Archer
Goblin Gang Royal Recruits Witch Knight Baby Dragon Magic Archer
Royal Recruits Baby Dragon Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Royal Recruits Baby Dragon
Baby Dragon Miner Magic Archer
Baby Dragon Miner Magic Archer
Knight Royal Recruits
Baby Dragon Magic Archer
Baby Dragon Witch Magic Archer
Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Miner
Goblin Gang
Miner Knight Royal Recruits Magic Archer
Baby Dragon Magic Archer
Knight Baby Dragon Miner Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Witch Magic Archer
Magic Archer Royal Recruits Baby Dragon
Baby Dragon Magic Archer
Baby Dragon Witch Miner Magic Archer
Baby Dragon Magic Archer
Royal Recruits Baby Dragon
Baby Dragon Witch Magic Archer
Witch
Miner Baby Dragon Witch Magic Archer
Baby Dragon Witch Miner Magic Archer
Miner Baby Dragon Magic Archer
Baby Dragon Witch Magic Archer
Witch
Miner Magic Archer
Magic Archer
Magic Archer
Goblin Gang Royal Recruits Witch Magic Archer
Baby Dragon Witch Magic Archer
Miner Knight Goblin Gang Baby Dragon Magic Archer
Baby Dragon Magic Archer
Royal Recruits
Goblin Gang Royal Recruits Baby Dragon Witch Magic Archer
Witch Magic Archer
Royal Recruits Baby Dragon Witch Miner Magic Archer

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