My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Barrel
Giant Snowball
Bats Goblin Barrel Witch Princess
Zap
Bats Royal Giant Goblin Barrel Witch Princess
Barbarian Barrel
Valkyrie Goblin Barrel Witch Princess
The Log
Royal Giant Goblin Barrel Witch Princess
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch Princess
Royal Delivery
Bats Valkyrie Goblin Barrel Witch Princess
Fireball
Goblin Barrel Witch Princess
Poison
Bats Witch Princess
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Princess Fireball Valkyrie Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Barrel Princess Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Mega Knight Goblin Barrel
Royal Giant
Bats Fireball Goblin Barrel Witch Princess
Fireball
Royal Giant Princess Mega Knight
Valkyrie
Bats Goblin Barrel Witch
Goblin Barrel
Royal Giant Valkyrie Bats Princess Mega Knight
Witch
Royal Giant Valkyrie Mega Knight
Princess
Royal Giant Fireball Goblin Barrel Mega Knight
Mega Knight
Bats Fireball Goblin Barrel Witch Princess

Defense Synergies 0 9

Bats
Valkyrie Mega Knight
Royal Giant
Fireball
Valkyrie Princess Mega Knight
Valkyrie
Bats Fireball Witch Princess
Goblin Barrel
Witch
Valkyrie Mega Knight
Princess
Fireball Valkyrie Mega Knight
Mega Knight
Bats Fireball Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Bats Valkyrie Witch Mega Knight
Witch Mega Knight Bats Valkyrie
Witch Bats Valkyrie Mega Knight
Fireball Valkyrie Princess Mega Knight
Fireball Bats Valkyrie Mega Knight
Bats Fireball Witch Princess
Fireball Valkyrie Mega Knight
Witch Princess
Valkyrie Mega Knight
Bats Valkyrie Witch Fireball Princess Mega Knight
Bats Fireball Witch Princess
Mega Knight Bats Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Bats Witch Princess
Mega Knight
Fireball Mega Knight
Mega Knight Bats Fireball Valkyrie Witch
Fireball Mega Knight Bats Valkyrie Witch
Valkyrie Witch Bats Fireball Princess Mega Knight
Valkyrie Mega Knight Bats Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Witch
Fireball Valkyrie Mega Knight
Mega Knight Bats Valkyrie Witch
Valkyrie Mega Knight Bats Fireball
Valkyrie Witch Mega Knight
Fireball Bats Witch Princess
Bats Fireball Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Bats Fireball Valkyrie Witch
Witch
Mega Knight Bats Valkyrie Witch
Mega Knight Fireball Valkyrie
Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Witch Princess Mega Knight
Witch Bats Fireball Valkyrie
Bats Valkyrie Mega Knight Fireball Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie
Fireball Princess
Fireball
Fireball Valkyrie
Fireball Valkyrie Mega Knight
Fireball Bats Witch Princess
Witch Princess
Fireball Princess
Fireball
Bats Fireball
Fireball Valkyrie Princess
Fireball Princess
Fireball Princess
Fireball Princess
Princess Fireball
Fireball Witch Princess
Fireball Princess Mega Knight
Fireball
Bats
Fireball Princess Mega Knight
Fireball Valkyrie Witch Princess Mega Knight
Fireball Mega Knight
Fireball Princess
Fireball
Fireball Valkyrie Witch Princess Mega Knight
Witch
Fireball Witch Princess
Fireball Witch Princess Mega Knight
Fireball
Bats Fireball Witch Princess
Bats Fireball Witch
Fireball
Fireball Mega Knight
Fireball Princess
Mega Knight
Fireball Princess
Bats Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Valkyrie Princess Mega Knight
Fireball Princess
Fireball
Mega Knight
Bats Fireball Witch Princess
Bats Fireball Witch Princess
Fireball Witch Princess Mega Knight

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