My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner Giant Skeleton Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Hog Rider Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Witch Executioner Giant Skeleton
The Log
Hog Rider Witch Giant Skeleton
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Witch Executioner Giant Skeleton Inferno Dragon
Fireball
Hog Rider Witch Executioner Inferno Dragon
Poison
Witch Executioner
Lightning
Witch Executioner Inferno Dragon
Rocket
Hog Rider Witch Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Hog Rider Inferno Dragon Witch Executioner Giant Skeleton Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Hog Rider Inferno Dragon Witch

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Witch Executioner Giant Skeleton Mega Knight
Hog Rider
Zap Lightning Witch Executioner Giant Skeleton Mega Knight
Witch
Zap Hog Rider Giant Skeleton Mega Knight
Executioner
Zap Hog Rider Mega Knight
Giant Skeleton
Zap Hog Rider Witch Lightning
Lightning
Hog Rider Giant Skeleton
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Hog Rider Witch Executioner

Defense Synergies 1 9

Zap
Mega Knight Witch Executioner Giant Skeleton Inferno Dragon
Hog Rider
Witch
Zap Giant Skeleton Mega Knight
Executioner
Zap Giant Skeleton Mega Knight
Giant Skeleton
Zap Witch Executioner
Lightning
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Witch Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Executioner
Inferno Dragon Zap Witch Executioner Mega Knight
Witch Mega Knight Executioner Giant Skeleton Lightning Inferno Dragon
Witch Inferno Dragon Mega Knight
Lightning Giant Skeleton Mega Knight
Zap Executioner Mega Knight
Lightning Inferno Dragon Zap Witch Executioner
Lightning Zap Giant Skeleton Mega Knight
Witch Inferno Dragon
Giant Skeleton Mega Knight
Witch Executioner Zap Giant Skeleton Mega Knight
Executioner Inferno Dragon Zap Witch
Mega Knight Zap Witch Giant Skeleton Lightning
Executioner Mega Knight Zap Witch
Inferno Dragon Mega Knight
Zap Lightning Inferno Dragon Mega Knight
Mega Knight Witch Executioner
Mega Knight Zap Witch Executioner
Zap Witch Executioner Giant Skeleton Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Witch Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Giant Skeleton
Zap Executioner Lightning Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Zap Witch Lightning
Giant Skeleton Lightning Mega Knight Zap
Giant Skeleton Witch Executioner Inferno Dragon Mega Knight
Executioner Zap Witch
Witch Giant Skeleton Lightning
Giant Skeleton Mega Knight Inferno Dragon
Zap Giant Skeleton Lightning Mega Knight Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch Giant Skeleton
Lightning Mega Knight Zap Giant Skeleton
Giant Skeleton Lightning Mega Knight Witch Executioner
Witch Executioner Mega Knight
Witch Zap Executioner Giant Skeleton Lightning Inferno Dragon
Executioner Mega Knight Zap Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton
Zap Executioner
Lightning Giant Skeleton
Lightning Giant Skeleton
Executioner Zap Mega Knight
Executioner Zap Witch
Witch Executioner
Zap Executioner Lightning
Zap Lightning
Lightning
Lightning Zap
Lightning Zap Executioner
Lightning Executioner
Lightning
Lightning Zap
Lightning Zap Witch Executioner
Lightning Executioner Mega Knight
Lightning
Lightning
Lightning Zap Executioner Mega Knight
Lightning Zap Witch Mega Knight
Lightning Giant Skeleton Mega Knight
Lightning
Lightning
Lightning Zap
Zap Witch Executioner Mega Knight
Witch Inferno Dragon
Zap Witch Executioner Lightning
Lightning Zap Witch Mega Knight
Lightning Zap
Lightning Zap Witch Executioner
Zap Lightning Witch
Lightning
Lightning Zap Mega Knight
Zap Lightning
Giant Skeleton Mega Knight
Lightning
Zap Lightning Witch
Lightning Zap Witch Executioner
Lightning Executioner Mega Knight
Zap Executioner Lightning
Lightning Zap Giant Skeleton
Executioner Mega Knight
Zap Witch Giant Skeleton Lightning
Zap Witch Executioner Lightning
Lightning Zap Witch Executioner Giant Skeleton Mega Knight

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