My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Inferno Tower Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Minion Horde Goblin Barrel Inferno Dragon
Zap
Goblin Gang Minion Horde Inferno Tower Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower Wizard Goblin Barrel
The Log
Goblin Gang Elite Barbarians Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Wizard Goblin Barrel Inferno Dragon
Fireball
Goblin Gang Minion Horde Elite Barbarians Inferno Tower Wizard Goblin Barrel Inferno Dragon
Poison
Goblin Gang Minion Horde Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Inferno Dragon
Rocket
Minion Horde Elite Barbarians Inferno Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Inferno Dragon Minion Horde Inferno Tower Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Goblin Barrel Inferno Dragon Minion Horde

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel
Minion Horde
Mega Knight
Elite Barbarians
Wizard Mega Knight
Inferno Tower
Wizard
Elite Barbarians Mega Knight
Goblin Barrel
Goblin Gang Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Minion Horde Inferno Dragon Elite Barbarians Wizard Goblin Barrel

Defense Synergies 1 7

Goblin Gang
Inferno Tower Inferno Dragon
Minion Horde
Inferno Tower
Elite Barbarians
Wizard Mega Knight
Inferno Tower
Goblin Gang Minion Horde Mega Knight
Wizard
Elite Barbarians Mega Knight
Goblin Barrel
Inferno Dragon
Goblin Gang Mega Knight
Mega Knight
Elite Barbarians Inferno Tower Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Wizard
Minion Horde Elite Barbarians Inferno Tower Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Minion Horde Inferno Tower Mega Knight Elite Barbarians Inferno Dragon
Minion Horde Elite Barbarians Inferno Tower Inferno Dragon Goblin Gang Mega Knight
Elite Barbarians Mega Knight
Goblin Gang Mega Knight
Minion Horde Inferno Tower Inferno Dragon Goblin Gang Wizard
Inferno Tower Mega Knight
Minion Horde Inferno Tower Inferno Dragon Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Minion Horde Inferno Tower Mega Knight
Goblin Gang Minion Horde Wizard Mega Knight
Minion Horde Inferno Tower Inferno Dragon Goblin Gang Wizard
Minion Horde Inferno Tower Mega Knight Goblin Gang Elite Barbarians Wizard
Wizard Mega Knight Goblin Gang Minion Horde
Elite Barbarians Inferno Tower Inferno Dragon Goblin Gang Minion Horde Mega Knight
Minion Horde Inferno Tower Goblin Gang Elite Barbarians Inferno Dragon Mega Knight
Minion Horde Wizard Mega Knight Goblin Gang Elite Barbarians Inferno Tower
Mega Knight Goblin Gang Minion Horde Elite Barbarians Wizard
Wizard Inferno Dragon Mega Knight
Elite Barbarians Inferno Tower Inferno Dragon
Goblin Gang Wizard Mega Knight Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Inferno Tower
Goblin Gang Elite Barbarians Wizard Inferno Dragon Mega Knight
Goblin Gang Mega Knight Minion Horde Elite Barbarians Inferno Tower
Goblin Gang Mega Knight Minion Horde Elite Barbarians Inferno Tower
Inferno Tower Goblin Gang Minion Horde Elite Barbarians Inferno Dragon Mega Knight
Wizard Goblin Gang Minion Horde
Goblin Gang Minion Horde Elite Barbarians Inferno Tower
Inferno Tower Mega Knight Minion Horde Elite Barbarians Inferno Dragon
Minion Horde Mega Knight Elite Barbarians Inferno Tower Inferno Dragon
Inferno Tower Goblin Gang Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Elite Barbarians Inferno Tower
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Goblin Gang Minion Horde Inferno Tower Wizard
Wizard Minion Horde Mega Knight
Goblin Gang Elite Barbarians Inferno Tower Minion Horde Inferno Dragon
Mega Knight Minion Horde Elite Barbarians Inferno Tower Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Wizard Minion Horde Mega Knight
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Goblin Gang Minion Horde Elite Barbarians
Minion Horde Wizard
Wizard
Elite Barbarians
Minion Horde
Elite Barbarians
Minion Horde Wizard
Minion Horde Wizard Mega Knight
Minion Horde
Wizard Mega Knight
Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Wizard Mega Knight
Minion Horde Inferno Dragon
Wizard
Wizard Mega Knight
Elite Barbarians Minion Horde Wizard
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Goblin Gang
Wizard
Goblin Gang Minion Horde Wizard Mega Knight
Wizard
Minion Horde Elite Barbarians Mega Knight
Goblin Gang Minion Horde Elite Barbarians
Mega Knight

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