My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Witch Inferno Dragon Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Inferno Dragon Sparky
Giant Snowball
Skeletons Wall Breakers Witch Inferno Dragon
Zap
Skeletons Wall Breakers Witch Inferno Dragon Sparky
Barbarian Barrel
Skeletons Knight Wall Breakers Witch Magic Archer Sparky
The Log
Skeletons Wall Breakers Witch Sparky
Earthquake
Skeletons Witch
Arrows
Skeletons Wall Breakers Witch
Royal Delivery
Skeletons Knight Wall Breakers Witch Inferno Dragon Magic Archer Sparky
Fireball
Wall Breakers Witch Inferno Dragon Magic Archer Sparky
Poison
Witch Magic Archer Sparky
Lightning
Knight Witch Inferno Dragon Magic Archer Sparky
Rocket
Witch Inferno Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Wall Breakers Knight Inferno Dragon Magic Archer Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Wall Breakers Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Sparky Knight Wall Breakers Witch Magic Archer
Knight
Wall Breakers Zap Witch Magic Archer Sparky
Wall Breakers
Knight Zap
Witch
Zap Knight
Inferno Dragon
Magic Archer
Zap Knight
Sparky
Zap Knight

Defense Synergies 1 13

Skeletons
Zap Knight Witch Inferno Dragon Magic Archer Sparky
Zap
Skeletons Knight Witch Inferno Dragon Magic Archer Sparky
Knight
Magic Archer Skeletons Zap Witch Sparky
Wall Breakers
Witch
Skeletons Zap Knight
Inferno Dragon
Skeletons Zap
Magic Archer
Knight Skeletons Zap
Sparky
Skeletons Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Magic Archer Sparky
Inferno Dragon Sparky Skeletons Zap Knight Witch
Witch Sparky Skeletons Knight Inferno Dragon
Witch Inferno Dragon Sparky Skeletons Knight
Sparky
Skeletons Zap Magic Archer
Inferno Dragon Zap Witch Magic Archer
Zap Magic Archer Sparky
Witch Inferno Dragon Sparky Skeletons
Knight Skeletons Sparky
Witch Skeletons Zap Knight Magic Archer
Inferno Dragon Zap Witch Magic Archer
Sparky Skeletons Zap Knight Witch
Sparky Zap Witch Magic Archer
Inferno Dragon Sparky Knight
Zap Inferno Dragon Sparky
Sparky Skeletons Knight Witch
Zap Knight Witch Magic Archer
Zap Witch Knight Inferno Dragon Magic Archer
Sparky Inferno Dragon
Knight Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Witch Sparky
Zap Knight Inferno Dragon Magic Archer
Skeletons Zap Knight Witch Sparky
Zap Knight Sparky
Skeletons Knight Witch Inferno Dragon Sparky
Skeletons Zap Witch Magic Archer
Sparky Skeletons Knight Witch
Knight Inferno Dragon Sparky
Zap Skeletons Knight Witch Inferno Dragon Magic Archer Sparky
Witch Skeletons Inferno Dragon Sparky
Inferno Dragon Knight Witch Sparky
Zap
Skeletons Knight Witch Sparky
Witch Magic Archer Sparky
Witch Sparky Skeletons Zap Knight Inferno Dragon Magic Archer
Zap Witch Inferno Dragon Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Sparky
Zap Magic Archer
Magic Archer Sparky
Knight Sparky
Zap Magic Archer Sparky
Zap Witch Magic Archer
Witch Magic Archer Sparky
Zap Magic Archer
Zap
Sparky
Zap Knight Magic Archer Sparky
Zap Magic Archer
Knight Magic Archer Sparky
Magic Archer
Zap Magic Archer Sparky
Zap Witch Magic Archer Sparky
Magic Archer Sparky
Sparky
Sparky
Zap Magic Archer Sparky
Zap Witch Magic Archer
Magic Archer Sparky
Sparky
Zap
Zap Witch Magic Archer Sparky
Witch Inferno Dragon
Zap Witch Magic Archer Sparky
Zap Witch Magic Archer Sparky
Zap Magic Archer Sparky
Zap Witch Magic Archer Sparky
Zap Witch
Sparky
Zap Magic Archer Sparky
Zap Magic Archer Sparky
Sparky
Magic Archer Sparky
Zap Witch Magic Archer
Zap Witch Magic Archer
Knight Magic Archer Sparky
Zap Magic Archer
Zap Sparky
Sparky
Zap Witch Magic Archer Sparky
Zap Witch Magic Archer
Zap Witch Magic Archer Sparky

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