My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Wall Breakers Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Wall Breakers Goblin Barrel
Giant Snowball
Goblins Bats Archers Wall Breakers Goblin Barrel
Zap
Goblins Bats Archers Wall Breakers Goblin Barrel Goblin Giant
Barbarian Barrel
Goblins Archers Wall Breakers Goblin Barrel Magic Archer
The Log
Goblins Archers Wall Breakers Goblin Barrel
Earthquake
Archers Goblin Barrel
Arrows
Goblins Bats Archers Wall Breakers Goblin Barrel
Royal Delivery
Goblins Bats Archers Wall Breakers Goblin Barrel Magic Archer
Fireball
Archers Wall Breakers Goblin Barrel Magic Archer
Poison
Bats Archers Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Wall Breakers Archers Arrows Goblin Barrel Magic Archer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Wall Breakers Archers

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Bats
Wall Breakers Goblin Barrel Goblin Giant
Archers
Goblins Arrows Wall Breakers Goblin Giant
Arrows
Archers Wall Breakers Goblin Barrel Goblin Giant
Wall Breakers
Bats Archers Arrows Goblin Giant
Goblin Barrel
Bats Arrows Goblin Giant
Goblin Giant
Bats Archers Arrows Wall Breakers Goblin Barrel Magic Archer
Magic Archer
Goblin Giant

Defense Synergies 0 5

Goblins
Archers Magic Archer
Bats
Goblin Giant
Archers
Goblins Goblin Giant
Arrows
Wall Breakers
Goblin Barrel
Goblin Giant
Bats Archers Magic Archer
Magic Archer
Goblins Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Magic Archer
Goblins Bats
Goblins Bats Archers
Goblins Bats
Arrows
Arrows Goblins Bats Archers Magic Archer
Bats Archers Arrows Magic Archer
Arrows Goblin Giant Magic Archer
Goblins
Goblins Archers
Goblins Bats Archers Arrows Goblin Giant Magic Archer
Arrows Bats Archers Magic Archer
Bats
Goblins Bats Arrows Magic Archer
Goblins Bats Arrows
Arrows Goblins Bats Archers Magic Archer
Arrows Bats Archers Magic Archer
Goblins Bats Archers Arrows Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers
Archers Arrows Magic Archer
Goblins Bats Goblin Giant
Bats Goblin Giant
Goblin Giant
Arrows Bats Archers Goblin Giant Magic Archer
Goblins Bats Archers Goblin Giant
Goblin Giant
Goblins Bats Magic Archer
Goblin Giant
Bats
Arrows Goblin Giant
Goblin Giant
Archers Magic Archer
Goblins Bats Archers Goblin Giant Magic Archer
Bats Arrows Archers Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer
Arrows Goblin Giant Magic Archer
Arrows
Arrows Magic Archer
Arrows Bats Goblin Giant Magic Archer
Archers Arrows Magic Archer
Arrows Magic Archer
Arrows
Goblins Bats
Arrows Magic Archer
Archers Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Bats
Archers Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Archers Arrows Magic Archer
Bats
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Archers Magic Archer
Archers Arrows Magic Archer
Arrows
Magic Archer
Arrows Magic Archer
Arrows
Bats Magic Archer
Bats Magic Archer
Goblin Giant Magic Archer

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