My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Ice Golem Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Ice Golem Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Royal Giant Ice Golem Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Goblin Gang Princess
Zap
Fire Spirit Goblin Gang Royal Giant Princess
Barbarian Barrel
Fire Spirit Knight Goblin Gang Princess Magic Archer
The Log
Fire Spirit Goblin Gang Royal Giant Princess
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Princess
Royal Delivery
Fire Spirit Knight Goblin Gang Princess Magic Archer
Fireball
Goblin Gang Princess Magic Archer
Poison
Goblin Gang Princess Magic Archer
Lightning
Knight Ice Golem Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Rocket Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Rocket Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Ice Golem Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Knight Goblin Gang Princess Magic Archer Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Knight Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight Ice Golem
Knight
Goblin Gang Princess Fire Spirit Magic Archer
Goblin Gang
Knight Ice Golem Royal Giant Princess
Royal Giant
Fire Spirit Goblin Gang Ice Golem Rocket Princess Magic Archer
Ice Golem
Goblin Gang Fire Spirit Royal Giant Magic Archer
Rocket
Royal Giant
Princess
Knight Goblin Gang Royal Giant
Magic Archer
Knight Royal Giant Ice Golem

Defense Synergies 4 6

Fire Spirit
Knight Ice Golem
Knight
Fire Spirit Goblin Gang Princess Magic Archer
Goblin Gang
Knight Ice Golem Princess Magic Archer
Royal Giant
Ice Golem
Fire Spirit Goblin Gang Princess Magic Archer
Rocket
Princess
Knight Goblin Gang Ice Golem
Magic Archer
Knight Goblin Gang Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Ice Golem Magic Archer
Knight Goblin Gang
Goblin Gang Rocket Fire Spirit Knight
Knight Goblin Gang
Rocket Princess
Goblin Gang Fire Spirit Magic Archer
Rocket Fire Spirit Goblin Gang Princess Magic Archer
Rocket Ice Golem Magic Archer
Goblin Gang Princess
Knight Goblin Gang Fire Spirit Ice Golem
Goblin Gang Knight Ice Golem Princess Magic Archer
Goblin Gang Princess Magic Archer
Fire Spirit Knight Goblin Gang Rocket
Fire Spirit Rocket Goblin Gang Princess Magic Archer
Knight Goblin Gang
Rocket Goblin Gang
Knight Goblin Gang
Fire Spirit Knight Goblin Gang Magic Archer
Fire Spirit Knight Ice Golem Princess Magic Archer
Goblin Gang Fire Spirit Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Ice Golem
Knight Goblin Gang Ice Golem Rocket Magic Archer
Goblin Gang Knight Ice Golem Rocket
Goblin Gang Rocket Knight Ice Golem
Knight Goblin Gang
Fire Spirit Rocket Goblin Gang Ice Golem Princess Magic Archer
Goblin Gang Rocket Knight Ice Golem
Knight
Rocket Knight Ice Golem Magic Archer
Goblin Gang
Knight
Rocket
Rocket Knight Goblin Gang Ice Golem
Princess Magic Archer
Goblin Gang Knight Ice Golem Rocket Magic Archer
Ice Golem Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Knight Ice Golem Rocket
Princess Magic Archer
Rocket Magic Archer
Knight Ice Golem Rocket
Rocket Fire Spirit Magic Archer
Fire Spirit Ice Golem Rocket Princess Magic Archer
Fire Spirit Princess Magic Archer
Fire Spirit Ice Golem Princess Magic Archer
Rocket Fire Spirit Goblin Gang
Rocket Knight Princess Magic Archer
Fire Spirit Rocket Princess Magic Archer
Rocket Fire Spirit Knight Ice Golem Princess Magic Archer
Rocket Princess Magic Archer
Princess Ice Golem Magic Archer
Rocket Princess Magic Archer
Magic Archer Rocket Princess
Rocket
Rocket
Rocket Fire Spirit Princess Magic Archer
Rocket Fire Spirit Princess Magic Archer
Rocket Magic Archer
Rocket Princess
Rocket
Rocket
Ice Golem Fire Spirit Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Rocket Magic Archer
Fire Spirit Ice Golem Princess Magic Archer
Rocket
Rocket Magic Archer
Rocket Princess Magic Archer
Rocket Princess Magic Archer
Fire Spirit Goblin Gang Rocket Princess Magic Archer
Rocket Fire Spirit Princess Magic Archer
Knight Goblin Gang Rocket Princess Magic Archer
Ice Golem Princess Magic Archer
Rocket
Goblin Gang Rocket Princess Magic Archer
Rocket Princess Magic Archer
Rocket Princess Magic Archer

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