My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Dark Prince Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem Guards Dark Prince Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Royal Giant Guards Dark Prince Inferno Dragon
Barbarian Barrel
Elixir Golem Guards Dark Prince Electro Wizard Magic Archer
The Log
Royal Giant Elixir Golem Guards Dark Prince
Earthquake
Elixir Golem Guards
Arrows
Guards
Royal Delivery
Elixir Golem Guards Dark Prince Electro Wizard Inferno Dragon Magic Archer
Fireball
Elixir Golem Electro Wizard Inferno Dragon Magic Archer
Poison
Elixir Golem Guards Electro Wizard Magic Archer
Lightning
Dark Prince Electro Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Guards Dark Prince Electro Wizard Inferno Dragon Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Elixir Golem Guards Dark Prince

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Guards Dark Prince The Log Electro Wizard Magic Archer
Elixir Golem
The Log Inferno Dragon Magic Archer
Guards
Royal Giant The Log
Dark Prince
Royal Giant Electro Wizard Magic Archer
The Log
Royal Giant Elixir Golem Guards Magic Archer
Electro Wizard
Royal Giant Dark Prince Magic Archer
Inferno Dragon
Elixir Golem
Magic Archer
Royal Giant Elixir Golem Dark Prince The Log Electro Wizard

Defense Synergies 0 11

Royal Giant
Elixir Golem
Guards
The Log Electro Wizard Magic Archer
Dark Prince
The Log Electro Wizard Magic Archer
The Log
Guards Dark Prince Electro Wizard Inferno Dragon Magic Archer
Electro Wizard
Guards Dark Prince The Log Inferno Dragon Magic Archer
Inferno Dragon
The Log Electro Wizard
Magic Archer
Guards Dark Prince The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer
Inferno Dragon Dark Prince The Log Electro Wizard
Dark Prince Electro Wizard Inferno Dragon
Inferno Dragon Guards Dark Prince Electro Wizard
Dark Prince The Log
The Log Guards Dark Prince Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Magic Archer
The Log Electro Wizard Magic Archer
Inferno Dragon
Guards Dark Prince Electro Wizard
Guards Electro Wizard Dark Prince The Log Magic Archer
Inferno Dragon Electro Wizard Magic Archer
Guards Dark Prince The Log Electro Wizard
Guards Dark Prince The Log Electro Wizard Magic Archer
Inferno Dragon Electro Wizard
The Log Electro Wizard Inferno Dragon
Dark Prince Electro Wizard
Guards Dark Prince The Log Electro Wizard Magic Archer
The Log Guards Dark Prince Electro Wizard Inferno Dragon Magic Archer
Electro Wizard Inferno Dragon
Dark Prince Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince Electro Wizard
Electro Wizard The Log Inferno Dragon Magic Archer
Guards Dark Prince The Log Electro Wizard
Guards Dark Prince The Log Electro Wizard
Guards Dark Prince Inferno Dragon
Electro Wizard Magic Archer
Guards Dark Prince Electro Wizard
Dark Prince Inferno Dragon
Electro Wizard Dark Prince The Log Inferno Dragon Magic Archer
Guards Inferno Dragon
Inferno Dragon Guards Dark Prince
Guards Dark Prince The Log Electro Wizard
Dark Prince Guards
Magic Archer
Guards Electro Wizard Dark Prince The Log Inferno Dragon Magic Archer
Dark Prince The Log Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
Guards Dark Prince The Log
Dark Prince The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Guards Electro Wizard
Dark Prince The Log Electro Wizard Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Dark Prince The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Dark Prince Magic Archer
Inferno Dragon
The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard Guards
The Log Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Guards Dark Prince Magic Archer
Electro Wizard Magic Archer
The Log
Dark Prince Electro Wizard Magic Archer
The Log Magic Archer
Dark Prince
Guards The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Dark Prince The Log Electro Wizard Magic Archer

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