My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Fisherman
Giant Snowball
Clone Baby Dragon Fisherman Lumberjack
Zap
Clone Fisherman
Barbarian Barrel
Wizard Clone Lumberjack
The Log
Mini P.E.K.K.A Clone Fisherman Lumberjack
Earthquake
Clone
Arrows
Clone
Royal Delivery
Mini P.E.K.K.A Wizard Clone Baby Dragon Fisherman Lumberjack
Fireball
Wizard Clone Baby Dragon Fisherman Lumberjack
Poison
Wizard Clone Fisherman
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Fisherman Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Fisherman Mini P.E.K.K.A Baby Dragon Lumberjack Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Clone Fisherman Mini P.E.K.K.A

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Baby Dragon Lightning The Log Lumberjack
Wizard
Mini P.E.K.K.A Lumberjack
Clone
Baby Dragon Lumberjack
Baby Dragon
Mini P.E.K.K.A Clone Lightning Fisherman Lumberjack
Lightning
Mini P.E.K.K.A Baby Dragon
The Log
Mini P.E.K.K.A Fisherman Lumberjack
Fisherman
Baby Dragon The Log
Lumberjack
Mini P.E.K.K.A Wizard Clone Baby Dragon The Log

Defense Synergies 1 10

Mini P.E.K.K.A
The Log Wizard Baby Dragon Fisherman
Wizard
Mini P.E.K.K.A The Log Lumberjack
Clone
Baby Dragon
Mini P.E.K.K.A The Log Lumberjack
Lightning
The Log
The Log
Mini P.E.K.K.A Wizard Baby Dragon Lightning Fisherman Lumberjack
Fisherman
Mini P.E.K.K.A The Log
Lumberjack
Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Baby Dragon The Log
Mini P.E.K.K.A Lumberjack The Log Fisherman
Mini P.E.K.K.A Fisherman Lumberjack Lightning
Mini P.E.K.K.A Lumberjack Fisherman
Lightning Mini P.E.K.K.A The Log Lumberjack
The Log Baby Dragon Lumberjack
Lightning Wizard Baby Dragon
Lightning Baby Dragon The Log
Mini P.E.K.K.A Fisherman Lumberjack
Mini P.E.K.K.A Fisherman Lumberjack
Wizard Baby Dragon The Log Fisherman Lumberjack
Wizard Baby Dragon
Mini P.E.K.K.A Lumberjack Wizard Lightning The Log
Wizard Mini P.E.K.K.A Baby Dragon The Log Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lightning The Log Fisherman Lumberjack
Wizard Mini P.E.K.K.A Fisherman Lumberjack
Wizard Baby Dragon The Log Fisherman Lumberjack
Wizard Baby Dragon The Log Fisherman Lumberjack
Mini P.E.K.K.A Fisherman Lumberjack
Wizard Mini P.E.K.K.A Baby Dragon The Log Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fisherman
Mini P.E.K.K.A Wizard Baby Dragon Lightning The Log Fisherman Lumberjack
Lumberjack Mini P.E.K.K.A Lightning The Log Fisherman
Mini P.E.K.K.A Lightning Lumberjack The Log Fisherman
Mini P.E.K.K.A Fisherman Lumberjack
Wizard Baby Dragon
Mini P.E.K.K.A Lightning Lumberjack
Mini P.E.K.K.A Fisherman Lumberjack
Lightning Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Lumberjack
Lightning The Log
Mini P.E.K.K.A Lightning Wizard Lumberjack
Wizard Baby Dragon
Mini P.E.K.K.A Baby Dragon Lightning The Log Fisherman Lumberjack
Mini P.E.K.K.A Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Baby Dragon The Log Fisherman
Lightning Baby Dragon The Log
Lightning The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon Lightning
The Log Wizard Lightning Fisherman
Lightning Mini P.E.K.K.A Fisherman Lumberjack
Lightning Wizard The Log Fisherman
Lightning Wizard Baby Dragon
Lightning Baby Dragon The Log Fisherman
Lightning Baby Dragon Fisherman
Lightning Baby Dragon The Log Fisherman
Lightning Wizard Baby Dragon The Log
Lightning Wizard Baby Dragon The Log
Lightning
Mini P.E.K.K.A Lightning Fisherman
Lightning Mini P.E.K.K.A Wizard Baby Dragon The Log Fisherman
Lightning Wizard Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Wizard
Lightning The Log Fisherman
Lightning Baby Dragon The Log
The Log Wizard Baby Dragon
Fisherman
The Log Wizard Baby Dragon Lightning Fisherman
Lightning Wizard Baby Dragon The Log Fisherman
Lightning Baby Dragon The Log Fisherman
Lightning Wizard Baby Dragon
Lightning Wizard
Lightning Mini P.E.K.K.A
Lightning Wizard The Log
Lightning
Wizard Lightning The Log
Lightning
Lightning Wizard Baby Dragon
The Log
Lightning Mini P.E.K.K.A Wizard Baby Dragon Lumberjack
The Log Wizard Baby Dragon Lightning
Lightning
Baby Dragon Lightning The Log
Lightning
Lightning Baby Dragon The Log

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