My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Battle Ram Hunter P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Archers Battle Ram Lumberjack
Zap
Archers Battle Ram
Barbarian Barrel
Archers Rascals Battle Ram Hunter Lumberjack
The Log
Archers Rascals Battle Ram Hunter Lumberjack
Earthquake
Archers
Arrows
Archers Rascals
Royal Delivery
Archers Rascals Battle Ram Hunter P.E.K.K.A Lumberjack
Fireball
Archers Rascals Battle Ram Hunter Lumberjack
Poison
Archers Rascals Hunter
Lightning
Battle Ram Hunter Lumberjack
Rocket
Rascals Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Battle Ram Hunter Lumberjack Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Battle Ram

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Archers Hunter The Log Lumberjack
Archers
Zap Battle Ram P.E.K.K.A Lumberjack
Rascals
Battle Ram Lumberjack
Battle Ram
Zap The Log Archers Rascals Hunter P.E.K.K.A Lumberjack
Hunter
Zap Battle Ram P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Archers Battle Ram Hunter The Log Lumberjack
The Log
Battle Ram Zap P.E.K.K.A Lumberjack
Lumberjack
Zap Archers Rascals Battle Ram Hunter P.E.K.K.A The Log

Defense Synergies 1 15

Zap
Archers Rascals Hunter P.E.K.K.A The Log Lumberjack
Archers
Zap Rascals P.E.K.K.A The Log Lumberjack
Rascals
Zap Archers The Log
Battle Ram
Hunter
Zap P.E.K.K.A The Log Lumberjack
P.E.K.K.A
The Log Zap Archers Hunter
The Log
P.E.K.K.A Zap Archers Rascals Hunter Lumberjack
Lumberjack
Zap Archers Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Hunter P.E.K.K.A Lumberjack Zap Rascals The Log
Hunter P.E.K.K.A Lumberjack Archers Rascals
Hunter P.E.K.K.A Lumberjack Rascals
P.E.K.K.A The Log Lumberjack
The Log Zap Archers Rascals Hunter Lumberjack
Hunter Zap Archers Rascals
Zap Rascals P.E.K.K.A The Log
Hunter P.E.K.K.A Rascals Lumberjack
Archers Rascals Hunter Lumberjack
Archers Zap Rascals Hunter The Log Lumberjack
Hunter Zap Archers Rascals
Hunter P.E.K.K.A Lumberjack Zap Rascals The Log
Zap Rascals Hunter P.E.K.K.A The Log Lumberjack
P.E.K.K.A Rascals Hunter Lumberjack
Zap Rascals Hunter P.E.K.K.A The Log Lumberjack
Rascals Hunter P.E.K.K.A Lumberjack
Zap Archers Rascals Hunter The Log Lumberjack
Zap Hunter The Log Archers Rascals Lumberjack
P.E.K.K.A Hunter Lumberjack
Rascals Archers Hunter P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Zap Archers P.E.K.K.A
Zap Archers Hunter The Log Lumberjack
P.E.K.K.A Lumberjack Zap Rascals Hunter The Log
Hunter P.E.K.K.A Lumberjack Zap Rascals The Log
P.E.K.K.A Rascals Hunter Lumberjack
Zap Archers Rascals Hunter
Rascals P.E.K.K.A Archers Hunter Lumberjack
P.E.K.K.A Rascals Hunter Lumberjack
Zap P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Rascals Hunter Lumberjack
P.E.K.K.A Zap The Log
Rascals P.E.K.K.A Hunter Lumberjack
Archers Rascals
Rascals Zap Archers Hunter P.E.K.K.A The Log Lumberjack
Zap Archers Rascals Hunter P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals The Log
Zap The Log
The Log
Rascals The Log
Zap The Log
Zap Hunter
Archers The Log
The Log Zap Hunter
The Log Zap
Lumberjack
Zap The Log
Zap Archers
Hunter The Log
Zap The Log
Zap Hunter The Log
The Log
Zap Archers Hunter The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Hunter
The Log Zap Hunter
Zap The Log
Zap The Log
Zap Archers Hunter
Zap
Zap Hunter The Log
Zap
P.E.K.K.A
The Log
Zap Archers
Zap Archers Hunter
The Log
Rascals Hunter Lumberjack
The Log Zap
Zap
P.E.K.K.A
Zap Rascals The Log
Zap
Zap The Log

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