My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Balloon Lumberjack
Zap
Minions Balloon
Barbarian Barrel
Knight Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Mini P.E.K.K.A Wizard Balloon Lumberjack
Fireball
Minions Wizard Balloon Lumberjack
Poison
Minions Wizard Balloon
Lightning
Knight Mini P.E.K.K.A Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Mini P.E.K.K.A Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Knight Minions Mini P.E.K.K.A Lumberjack
Arrows
Zap Balloon Knight Mini P.E.K.K.A Lumberjack
Knight
Minions Balloon Zap Arrows Wizard Lumberjack
Minions
Knight Zap Mini P.E.K.K.A Balloon Lumberjack
Mini P.E.K.K.A
Zap Arrows Minions Wizard Lumberjack
Wizard
Knight Mini P.E.K.K.A Balloon Lumberjack
Balloon
Zap Arrows Knight Lumberjack Minions Wizard
Lumberjack
Balloon Zap Arrows Knight Minions Mini P.E.K.K.A Wizard

Defense Synergies 2 13

Zap
Mini P.E.K.K.A Arrows Knight Minions Lumberjack
Arrows
Zap Knight Mini P.E.K.K.A Lumberjack
Knight
Minions Zap Arrows Mini P.E.K.K.A Wizard Lumberjack
Minions
Knight Zap Lumberjack
Mini P.E.K.K.A
Zap Arrows Knight Wizard
Wizard
Knight Mini P.E.K.K.A Lumberjack
Balloon
Lumberjack
Zap Arrows Knight Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard
Mini P.E.K.K.A Lumberjack Zap Knight Minions
Mini P.E.K.K.A Lumberjack Knight Minions
Mini P.E.K.K.A Lumberjack Knight Minions
Arrows Mini P.E.K.K.A Lumberjack
Arrows Zap Minions Lumberjack
Minions Zap Arrows Wizard
Zap Arrows
Mini P.E.K.K.A Minions Lumberjack
Knight Mini P.E.K.K.A Lumberjack
Minions Zap Arrows Knight Wizard Lumberjack
Arrows Minions Zap Wizard
Mini P.E.K.K.A Lumberjack Zap Knight Minions Wizard
Wizard Zap Arrows Minions Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Zap Mini P.E.K.K.A Lumberjack
Wizard Arrows Knight Minions Mini P.E.K.K.A Lumberjack
Arrows Zap Knight Minions Wizard Lumberjack
Zap Arrows Wizard Knight Minions Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Arrows Knight Minions Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack Zap
Zap Arrows Knight Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Zap Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Zap Knight
Knight Mini P.E.K.K.A Lumberjack
Arrows Wizard Zap Minions
Mini P.E.K.K.A Knight Minions Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Zap Knight Minions Mini P.E.K.K.A
Knight Minions Mini P.E.K.K.A Lumberjack
Zap Arrows
Mini P.E.K.K.A Knight Wizard Lumberjack
Wizard
Zap Knight Minions Mini P.E.K.K.A Lumberjack
Arrows Minions Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Wizard Zap Arrows
Arrows Wizard Zap Minions
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Minions Mini P.E.K.K.A Lumberjack
Zap Arrows Knight Wizard
Zap Arrows Wizard
Knight
Arrows Minions
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard
Zap Arrows Wizard
Minions
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Zap Minions Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Minions
Zap Arrows Wizard
Arrows
Knight Mini P.E.K.K.A Wizard Lumberjack
Arrows Zap Wizard
Zap Arrows
Zap Minions
Zap
Zap

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