My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Giant Battle Ram Electro Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Royal Giant Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Battle Ram
Giant Snowball
Skeletons Battle Ram Electro Dragon
Zap
Skeletons Mortar Royal Giant Battle Ram
Barbarian Barrel
Skeletons Knight Mortar Battle Ram Executioner
The Log
Skeletons Royal Giant Battle Ram
Earthquake
Skeletons Mortar
Arrows
Skeletons
Royal Delivery
Skeletons Knight Battle Ram Electro Dragon Executioner
Fireball
Mortar Battle Ram Electro Dragon Executioner
Poison
Mortar Electro Dragon Executioner
Lightning
Knight Mortar Battle Ram Electro Dragon Executioner
Rocket
Mortar Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Electro Dragon Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Mortar Battle Ram Electro Dragon Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Knight Mortar

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Mortar Battle Ram Executioner Electro Dragon The Log
Mortar
Knight Royal Giant The Log
Royal Giant
Mortar Electro Dragon Executioner The Log
Battle Ram
Knight The Log
Electro Dragon
Knight Royal Giant Executioner
Executioner
Knight Royal Giant Electro Dragon The Log
The Log
Battle Ram Knight Mortar Royal Giant Executioner

Defense Synergies 2 10

Skeletons
Knight Mortar Electro Dragon Executioner The Log
Knight
Electro Dragon Executioner Skeletons Mortar The Log
Mortar
Skeletons Knight The Log
Royal Giant
Battle Ram
Electro Dragon
Knight Skeletons The Log
Executioner
Knight Skeletons The Log
The Log
Skeletons Knight Mortar Electro Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Electro Dragon Executioner The Log
Skeletons Knight Mortar Electro Dragon Executioner The Log
Mortar Skeletons Knight Electro Dragon Executioner
Skeletons Knight Mortar Electro Dragon
The Log
The Log Skeletons Electro Dragon Executioner
Mortar Electro Dragon Executioner
Electro Dragon The Log
Skeletons Mortar
Knight Skeletons
Executioner Skeletons Knight Electro Dragon The Log
Executioner Electro Dragon
Mortar Skeletons Knight Electro Dragon The Log
Executioner Mortar Electro Dragon The Log
Knight Mortar
Mortar The Log
Skeletons Knight Mortar Electro Dragon Executioner
Mortar Knight Electro Dragon Executioner The Log
Mortar Executioner The Log Knight Electro Dragon
Mortar
Knight Electro Dragon Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Mortar Electro Dragon Executioner The Log
Skeletons Knight Electro Dragon The Log
Knight The Log
Skeletons Knight Executioner
Executioner Skeletons Electro Dragon
Skeletons Knight
Knight
Electro Dragon Skeletons Knight Mortar The Log
Skeletons
Knight Electro Dragon
The Log
Skeletons Knight Executioner
Electro Dragon Executioner
Electro Dragon Skeletons Knight Mortar Executioner The Log
Executioner Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Electro Dragon The Log
Mortar Electro Dragon Executioner The Log
Electro Dragon The Log
Knight The Log
Executioner Mortar The Log
Executioner Electro Dragon
Mortar Executioner The Log
The Log Electro Dragon Executioner
The Log Mortar Electro Dragon
Electro Dragon
Knight Mortar Electro Dragon The Log
Electro Dragon Executioner
Knight Mortar Executioner The Log
Mortar Electro Dragon
Mortar The Log
Mortar Electro Dragon Executioner The Log
Mortar Electro Dragon Executioner The Log
Mortar
Mortar Electro Dragon Executioner The Log
Mortar Electro Dragon The Log
The Log
The Log
Mortar Electro Dragon The Log
The Log Mortar Electro Dragon Executioner
Mortar The Log Electro Dragon Executioner
Mortar Electro Dragon The Log
Mortar The Log
Electro Dragon Executioner
Electro Dragon
Mortar Electro Dragon The Log
Electro Dragon
The Log
Electro Dragon
Electro Dragon Executioner
The Log
Knight Electro Dragon Executioner
The Log Mortar Electro Dragon Executioner
Electro Dragon Executioner
Electro Dragon The Log
Electro Dragon Executioner
Electro Dragon Mortar Executioner The Log

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