My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Golem Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Elixir Golem Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Wall Breakers Miner Inferno Dragon
Giant Snowball
Wall Breakers Miner Inferno Dragon
Zap
Wall Breakers Inferno Dragon
Barbarian Barrel
Elixir Golem Wall Breakers Ice Wizard
The Log
Elixir Golem Wall Breakers
Earthquake
Elixir Golem
Arrows
Wall Breakers
Royal Delivery
Elixir Golem Wall Breakers Miner Ice Wizard Inferno Dragon
Fireball
Elixir Golem Wall Breakers Ice Wizard Inferno Dragon
Poison
Elixir Golem Ice Wizard
Lightning
Ice Golem Ice Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Elixir Golem Miner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers The Log Arrows Elixir Golem Miner Ice Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Golem Wall Breakers The Log Arrows

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Wall Breakers Miner
Ice Golem
Wall Breakers Miner
Elixir Golem
Arrows The Log Ice Wizard Inferno Dragon
Wall Breakers
Ice Golem Miner Arrows The Log
The Log
Elixir Golem Wall Breakers Miner
Miner
Wall Breakers Arrows Ice Golem The Log Inferno Dragon
Ice Wizard
Elixir Golem
Inferno Dragon
Elixir Golem Miner

Defense Synergies 0 9

Arrows
Ice Golem Ice Wizard
Ice Golem
Arrows The Log Ice Wizard Inferno Dragon
Elixir Golem
Wall Breakers
The Log
Ice Golem Miner Ice Wizard Inferno Dragon
Miner
The Log
Ice Wizard
Arrows Ice Golem The Log Inferno Dragon
Inferno Dragon
Ice Golem The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
Inferno Dragon The Log Ice Wizard
Ice Wizard Inferno Dragon
Inferno Dragon Ice Wizard
Arrows The Log
Arrows The Log Ice Wizard
Inferno Dragon Arrows Ice Wizard
Arrows Ice Golem The Log
Inferno Dragon Ice Wizard
Ice Golem Miner Ice Wizard
Ice Wizard Arrows Ice Golem The Log
Arrows Inferno Dragon Ice Wizard
The Log Ice Wizard
Arrows The Log
Inferno Dragon
The Log Inferno Dragon
Arrows
Arrows The Log Ice Wizard
Arrows The Log Ice Golem Ice Wizard Inferno Dragon
Inferno Dragon
Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Arrows Ice Golem The Log Miner Inferno Dragon
Ice Golem The Log
Ice Golem The Log
Inferno Dragon
Arrows Ice Golem Ice Wizard
Ice Golem Ice Wizard
Inferno Dragon
Ice Golem The Log Inferno Dragon
Inferno Dragon
Inferno Dragon
Arrows The Log
Ice Golem
Ice Golem The Log Inferno Dragon
Arrows Ice Golem The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem The Log
Arrows The Log Miner Ice Wizard
Arrows The Log Miner
Arrows Ice Golem The Log
Arrows The Log
Arrows Ice Golem Ice Wizard
Arrows The Log
Arrows The Log Ice Golem Ice Wizard
Arrows The Log Miner
Miner Arrows The Log
Arrows
Ice Golem The Log Miner
Arrows
Arrows Ice Golem The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log Miner
The Log
Arrows
The Log
Arrows The Log
Arrows Ice Golem The Log Ice Wizard
Inferno Dragon
Arrows The Log Miner Ice Wizard
Arrows The Log Miner
Miner Arrows The Log
Arrows Ice Golem Ice Wizard
Arrows The Log Miner
Arrows
Arrows The Log
Arrows Ice Wizard
Arrows The Log
Miner
Arrows The Log Ice Golem
Arrows
The Log
The Log Miner

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