My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Musketeer Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang
Giant Snowball
Skeletons Bats Goblin Gang Musketeer Lumberjack
Zap
Skeletons Bats Goblin Gang
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Musketeer Lumberjack
The Log
Skeletons Ice Spirit Goblin Gang Musketeer Lumberjack
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Ice Spirit Bats Goblin Gang
Royal Delivery
Skeletons Ice Spirit Bats Goblin Gang Musketeer Lumberjack
Fireball
Goblin Gang Musketeer Lumberjack
Poison
Bats Goblin Gang Musketeer
Lightning
Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats The Log Goblin Gang Musketeer Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats The Log

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bats Musketeer Golem Lumberjack
Bats
Ice Spirit Golem Lumberjack
Goblin Gang
Golem
Musketeer
Ice Spirit Golem The Log Lumberjack
Golem
Ice Spirit Bats Goblin Gang Musketeer The Log Lumberjack
The Log
Musketeer Golem Lumberjack
Lumberjack
Ice Spirit Bats Musketeer Golem The Log

Defense Synergies 6 13

Skeletons
Musketeer Ice Spirit Bats The Log Lumberjack
Ice Spirit
Goblin Gang Musketeer Skeletons Bats The Log Lumberjack
Bats
Skeletons Ice Spirit Musketeer The Log Lumberjack
Goblin Gang
Ice Spirit Musketeer The Log Lumberjack
Musketeer
Skeletons Ice Spirit Goblin Gang The Log Lumberjack Bats
Golem
The Log
Musketeer Skeletons Ice Spirit Bats Goblin Gang Lumberjack
Lumberjack
Musketeer Skeletons Ice Spirit Bats Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Lumberjack Skeletons Ice Spirit Bats Goblin Gang Musketeer The Log
Goblin Gang Lumberjack Skeletons Bats Musketeer
Lumberjack Skeletons Bats Goblin Gang Musketeer
The Log Lumberjack
Goblin Gang The Log Skeletons Bats Musketeer Lumberjack
Bats Musketeer Ice Spirit Goblin Gang
Musketeer The Log
Skeletons Goblin Gang Musketeer Lumberjack
Goblin Gang Skeletons Ice Spirit Musketeer Lumberjack
Bats Goblin Gang Skeletons Musketeer The Log Lumberjack
Musketeer Bats Goblin Gang
Lumberjack Skeletons Ice Spirit Bats Goblin Gang Musketeer The Log
Ice Spirit Bats Goblin Gang The Log Lumberjack
Goblin Gang Lumberjack
Ice Spirit Goblin Gang The Log Lumberjack
Skeletons Bats Goblin Gang Musketeer Lumberjack
Ice Spirit Bats Goblin Gang Musketeer The Log Lumberjack
The Log Ice Spirit Bats Musketeer Lumberjack
Musketeer Lumberjack
Goblin Gang Bats Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Skeletons
Goblin Gang Musketeer The Log Lumberjack
Goblin Gang Lumberjack Skeletons Ice Spirit Bats Musketeer The Log
Goblin Gang Lumberjack Bats Musketeer The Log
Skeletons Goblin Gang Musketeer Lumberjack
Skeletons Ice Spirit Bats Goblin Gang Musketeer
Goblin Gang Skeletons Bats Musketeer Lumberjack
Lumberjack
Skeletons Ice Spirit Bats The Log
Skeletons Goblin Gang Musketeer
Bats Musketeer Lumberjack
The Log
Skeletons Goblin Gang Lumberjack
Musketeer
Goblin Gang Skeletons Ice Spirit Bats Musketeer The Log Lumberjack
Bats Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer The Log
The Log
Ice Spirit Bats Musketeer
Musketeer The Log
The Log Ice Spirit
The Log
Bats Goblin Gang Musketeer Lumberjack
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Bats
Musketeer The Log
The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Ice Spirit
The Log Musketeer
Musketeer The Log
Musketeer The Log
Bats Musketeer
Ice Spirit Bats Musketeer
Musketeer The Log
Ice Spirit
The Log
Ice Spirit Bats Goblin Gang Musketeer
Musketeer
The Log
Goblin Gang Musketeer Lumberjack
The Log Musketeer
Musketeer
Ice Spirit Bats Goblin Gang Musketeer The Log
Bats Musketeer
Musketeer The Log

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