My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Elixir Collector Electro Dragon Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Battle Ram Bandit
Giant Snowball
Skeletons Goblin Gang Battle Ram Electro Dragon
Zap
Skeletons Goblin Gang Battle Ram Bandit
Barbarian Barrel
Skeletons Goblin Gang Battle Ram Bandit
The Log
Skeletons Goblin Gang Battle Ram Bandit
Earthquake
Skeletons Goblin Gang Elixir Collector
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Battle Ram Electro Dragon Bandit
Fireball
Goblin Gang Battle Ram Elixir Collector Electro Dragon Bandit
Poison
Goblin Gang Elixir Collector Electro Dragon
Lightning
Battle Ram Elixir Collector Electro Dragon Bandit
Rocket
Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Gang Bandit Battle Ram Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Goblin Gang Bandit

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Battle Ram Golem Bandit
Battle Ram
The Log Bandit Goblin Gang
Elixir Collector
Electro Dragon
Golem
Golem
Electro Dragon Goblin Gang The Log Bandit
The Log
Battle Ram Golem Bandit
Bandit
Battle Ram Goblin Gang Golem The Log

Defense Synergies 0 7

Skeletons
Electro Dragon The Log Bandit
Goblin Gang
The Log Bandit
Battle Ram
Elixir Collector
Electro Dragon
Skeletons The Log
Golem
The Log
Skeletons Goblin Gang Electro Dragon Bandit
Bandit
Skeletons Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log
Skeletons Goblin Gang Electro Dragon The Log Bandit
Goblin Gang Skeletons Electro Dragon Bandit
Skeletons Goblin Gang Electro Dragon Bandit
The Log
Goblin Gang The Log Skeletons Electro Dragon Bandit
Goblin Gang Electro Dragon
Electro Dragon The Log Bandit
Skeletons Goblin Gang
Goblin Gang Skeletons Bandit
Goblin Gang Skeletons Electro Dragon The Log Bandit
Goblin Gang Electro Dragon
Skeletons Goblin Gang Electro Dragon The Log Bandit
Goblin Gang Electro Dragon The Log
Goblin Gang Bandit
Goblin Gang The Log Bandit
Skeletons Goblin Gang Electro Dragon
Goblin Gang Electro Dragon The Log Bandit
The Log Electro Dragon Bandit
Goblin Gang Electro Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Bandit
Bandit Goblin Gang Electro Dragon The Log
Goblin Gang Bandit Skeletons Electro Dragon The Log
Goblin Gang The Log Bandit
Skeletons Goblin Gang Bandit
Skeletons Goblin Gang Electro Dragon
Goblin Gang Skeletons Bandit
Electro Dragon Skeletons The Log Bandit
Skeletons Goblin Gang
Electro Dragon
The Log
Skeletons Goblin Gang Bandit
Electro Dragon
Goblin Gang Electro Dragon Skeletons The Log
Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
The Log
The Log
Electro Dragon
The Log
The Log Electro Dragon
The Log Electro Dragon Bandit
Goblin Gang Electro Dragon
Electro Dragon The Log Bandit
Electro Dragon
The Log Bandit
Electro Dragon Bandit
The Log
Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
The Log Electro Dragon
The Log Electro Dragon Bandit
Electro Dragon The Log Bandit
The Log Bandit
Electro Dragon
Electro Dragon
Electro Dragon The Log Bandit
Electro Dragon
The Log
Goblin Gang Electro Dragon Bandit
Electro Dragon
The Log
Goblin Gang Electro Dragon
The Log Electro Dragon
Electro Dragon
Electro Dragon Goblin Gang The Log
Electro Dragon
Electro Dragon The Log Bandit

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