My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Skeleton Army Witch P.E.K.K.A
Fireball
Hog Rider Skeleton Army Witch
Poison
Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Valkyrie Hog Rider Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Valkyrie Witch The Log
Valkyrie
Hog Rider Zap Witch P.E.K.K.A
Hog Rider
Zap Valkyrie Lightning The Log Witch
Skeleton Army
Witch
Zap Valkyrie Hog Rider P.E.K.K.A
Lightning
Hog Rider
P.E.K.K.A
Zap Valkyrie Witch The Log
The Log
Hog Rider Zap P.E.K.K.A

Defense Synergies 1 11

Zap
Valkyrie Skeleton Army Witch P.E.K.K.A The Log
Valkyrie
Zap Witch P.E.K.K.A The Log
Hog Rider
Skeleton Army
Zap The Log
Witch
Zap Valkyrie The Log
Lightning
The Log
P.E.K.K.A
The Log Zap Valkyrie
The Log
P.E.K.K.A Zap Valkyrie Skeleton Army Witch Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Valkyrie The Log
Skeleton Army P.E.K.K.A Zap Valkyrie Witch The Log
Skeleton Army Witch P.E.K.K.A Valkyrie Lightning
Skeleton Army Witch P.E.K.K.A Valkyrie
Lightning Valkyrie Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Zap Valkyrie
Lightning Zap Witch
Lightning Zap Valkyrie P.E.K.K.A The Log
Witch P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Zap The Log
Zap Witch
Skeleton Army P.E.K.K.A Zap Valkyrie Witch Lightning The Log
Valkyrie Skeleton Army Zap Witch P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army Zap Lightning P.E.K.K.A The Log
Valkyrie Skeleton Army Witch P.E.K.K.A
Zap Valkyrie Skeleton Army Witch The Log
Zap Valkyrie Witch The Log
P.E.K.K.A
Valkyrie Skeleton Army Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch P.E.K.K.A
Zap Valkyrie Lightning The Log
Skeleton Army P.E.K.K.A Zap Valkyrie Witch Lightning The Log
Valkyrie Skeleton Army Lightning P.E.K.K.A Zap The Log
P.E.K.K.A Valkyrie Skeleton Army Witch
Zap Witch
Skeleton Army P.E.K.K.A Valkyrie Witch Lightning
P.E.K.K.A Valkyrie Skeleton Army
Zap Lightning P.E.K.K.A Valkyrie Skeleton Army Witch The Log
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie Witch
Skeleton Army Lightning P.E.K.K.A Zap Valkyrie The Log
Skeleton Army Lightning P.E.K.K.A Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Valkyrie Lightning P.E.K.K.A The Log
Valkyrie Zap Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie The Log
Zap The Log
Lightning The Log
Lightning Valkyrie The Log
Zap Valkyrie The Log
Zap Witch
Witch The Log
The Log Zap Lightning
The Log Zap Lightning
Lightning
Lightning Zap Valkyrie The Log
Lightning Zap
Lightning The Log
Lightning
Lightning Zap The Log
Lightning Zap Witch The Log
Lightning The Log
Lightning
Lightning
Lightning Zap The Log
Lightning Zap Valkyrie Witch The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Zap The Log
Zap The Log Valkyrie Witch
Witch
The Log Zap Witch Lightning
Lightning Zap Witch The Log
Lightning Zap The Log
Lightning Zap Witch
Zap Lightning Witch
Lightning
Lightning Zap The Log
Zap Lightning
P.E.K.K.A
Lightning The Log
Zap Lightning Skeleton Army Witch
Lightning Zap Witch
The Log
Lightning Valkyrie
The Log Zap Lightning
Lightning Zap
P.E.K.K.A
Zap Witch Lightning The Log
Zap Witch Lightning
Lightning Zap Witch The Log

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