My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Baby Dragon P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Baby Dragon
Zap
Bats Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Wizard
The Log
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard Baby Dragon P.E.K.K.A
Fireball
Inferno Tower Wizard Baby Dragon
Poison
Bats Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard Baby Dragon
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Baby Dragon P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Valkyrie Baby Dragon Inferno Tower Wizard Lightning P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Valkyrie Baby Dragon Inferno Tower

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Baby Dragon P.E.K.K.A Golem
Valkyrie
Bats Wizard Baby Dragon P.E.K.K.A
Inferno Tower
Wizard
Valkyrie P.E.K.K.A Golem
Baby Dragon
Golem Bats Valkyrie Lightning P.E.K.K.A
Lightning
Golem Baby Dragon
P.E.K.K.A
Bats Valkyrie Wizard Baby Dragon
Golem
Baby Dragon Lightning Bats Wizard

Defense Synergies 0 11

Bats
Valkyrie Inferno Tower Baby Dragon P.E.K.K.A
Valkyrie
Bats Inferno Tower Wizard Baby Dragon P.E.K.K.A
Inferno Tower
Bats Valkyrie Baby Dragon
Wizard
Valkyrie P.E.K.K.A
Baby Dragon
Bats Valkyrie Inferno Tower P.E.K.K.A
Lightning
P.E.K.K.A
Bats Valkyrie Wizard Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Inferno Tower Wizard Baby Dragon
Inferno Tower P.E.K.K.A Bats Valkyrie
Inferno Tower P.E.K.K.A Bats Valkyrie Lightning
Inferno Tower P.E.K.K.A Bats Valkyrie
Lightning Valkyrie P.E.K.K.A
Bats Valkyrie Baby Dragon
Bats Inferno Tower Lightning Wizard Baby Dragon
Lightning Valkyrie Inferno Tower Baby Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A
Valkyrie Inferno Tower
Bats Valkyrie Wizard Baby Dragon
Inferno Tower Bats Wizard Baby Dragon
Inferno Tower P.E.K.K.A Bats Valkyrie Wizard Lightning
Valkyrie Wizard Bats Baby Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Lightning P.E.K.K.A
Wizard Bats Valkyrie Inferno Tower P.E.K.K.A
Bats Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Bats
P.E.K.K.A Inferno Tower
Valkyrie Wizard Bats Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower P.E.K.K.A
Valkyrie Wizard Baby Dragon Lightning
P.E.K.K.A Bats Valkyrie Inferno Tower Lightning
Valkyrie Lightning P.E.K.K.A Bats Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie
Wizard Bats Baby Dragon
P.E.K.K.A Bats Valkyrie Inferno Tower Lightning
Inferno Tower P.E.K.K.A Valkyrie
Lightning P.E.K.K.A Bats Valkyrie Inferno Tower Baby Dragon
Inferno Tower P.E.K.K.A
P.E.K.K.A Bats Valkyrie Inferno Tower
Lightning P.E.K.K.A Valkyrie
Lightning P.E.K.K.A Valkyrie Inferno Tower Wizard
Wizard Valkyrie Baby Dragon
Inferno Tower Bats Valkyrie Baby Dragon Lightning P.E.K.K.A
Bats Valkyrie Inferno Tower Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Bats Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Lightning
Wizard Lightning
Lightning Bats
Lightning Valkyrie Wizard
Lightning Wizard Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Wizard Baby Dragon
Lightning Wizard Baby Dragon
Lightning
Bats Lightning
Lightning Wizard Baby Dragon
Lightning Valkyrie Wizard Baby Dragon
Lightning Baby Dragon
Lightning Wizard
Lightning
Lightning Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon Lightning
Lightning Wizard Baby Dragon
Lightning Baby Dragon
Lightning Bats Wizard Baby Dragon
Lightning Bats Wizard
Lightning
Lightning Wizard
Lightning
P.E.K.K.A
Wizard Lightning
Lightning Bats
Lightning Wizard Baby Dragon
Lightning Valkyrie Wizard Baby Dragon
Wizard Baby Dragon Lightning
Lightning
P.E.K.K.A
Bats Baby Dragon Lightning
Bats Lightning
Lightning Baby Dragon

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