My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Tesla Valkyrie Wizard Guards
The Log
Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Valkyrie Hog Rider Wizard Guards
Fireball
Tesla Hog Rider Wizard
Poison
Bats Wizard Guards
Lightning
Tesla Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Tesla Valkyrie Hog Rider Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Tesla

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap
Zap
Hog Rider Bats Valkyrie Guards
Tesla
Valkyrie
Bats Hog Rider Zap Wizard
Hog Rider
Bats Zap Valkyrie Lightning Wizard Guards
Wizard
Valkyrie Hog Rider
Guards
Zap Hog Rider
Lightning
Hog Rider

Defense Synergies 0 11

Bats
Zap Tesla Valkyrie
Zap
Bats Tesla Valkyrie Guards
Tesla
Bats Zap Valkyrie Wizard Guards
Valkyrie
Bats Zap Tesla Wizard
Hog Rider
Wizard
Tesla Valkyrie Guards
Guards
Zap Tesla Wizard
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla Valkyrie Wizard
Bats Zap Tesla Valkyrie
Tesla Bats Valkyrie Lightning
Tesla Bats Valkyrie Guards
Lightning Valkyrie
Bats Zap Tesla Valkyrie Guards
Bats Tesla Lightning Zap Wizard
Lightning Zap Tesla Valkyrie
Tesla
Guards Tesla Valkyrie
Bats Valkyrie Guards Zap Tesla Wizard
Tesla Bats Zap Wizard
Tesla Bats Zap Valkyrie Wizard Guards Lightning
Valkyrie Wizard Bats Zap Tesla Guards
Tesla
Zap Tesla Lightning
Tesla Wizard Bats Valkyrie
Tesla Bats Zap Valkyrie Wizard Guards
Zap Valkyrie Wizard Bats Tesla Guards
Tesla
Valkyrie Wizard Bats Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Tesla
Zap Tesla Valkyrie Wizard Lightning
Guards Bats Zap Valkyrie Lightning
Valkyrie Guards Lightning Bats Zap Tesla
Tesla Valkyrie Guards
Wizard Bats Zap Tesla
Guards Bats Tesla Valkyrie Lightning
Tesla Valkyrie
Zap Lightning Bats Valkyrie
Tesla Guards
Bats Tesla Valkyrie Guards
Lightning Zap Valkyrie Guards
Lightning Tesla Valkyrie Wizard Guards
Wizard Tesla Valkyrie
Tesla Guards Bats Zap Valkyrie Lightning
Bats Valkyrie Zap Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Guards
Zap
Lightning
Lightning Valkyrie Guards
Wizard Zap Valkyrie
Wizard Bats Zap
Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Bats Guards
Lightning Zap Valkyrie Wizard
Lightning Zap Wizard
Lightning
Lightning
Lightning Zap
Lightning Zap Wizard
Lightning Wizard
Lightning
Bats Lightning
Lightning Zap Wizard
Lightning Zap Valkyrie Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Valkyrie Wizard
Zap Wizard Lightning
Lightning Zap Wizard
Lightning Zap
Lightning Bats Zap Wizard
Zap Lightning Bats Wizard Guards
Lightning
Lightning Zap Wizard
Zap Lightning
Wizard Lightning
Zap Lightning Bats Guards
Lightning Zap Wizard
Lightning Valkyrie Wizard
Zap Wizard Lightning
Lightning Zap
Zap Bats Guards Lightning
Bats Zap Lightning
Lightning Zap

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