My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards Inferno Dragon
Giant Snowball
Minions Hog Rider Guards Inferno Dragon
Zap
Minions Guards Inferno Dragon
Barbarian Barrel
Guards Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Minions Guards
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Guards Electro Wizard Inferno Dragon
Fireball
Minions Hog Rider Electro Wizard Inferno Dragon
Poison
Minions Guards Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Mini P.E.K.K.A Hog Rider Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Guards Mini P.E.K.K.A

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Minions Mini P.E.K.K.A Guards Mega Knight
Minions
Hog Rider Mega Knight Zap Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Zap Minions Hog Rider Electro Wizard Mega Knight
Hog Rider
Zap Minions Mini P.E.K.K.A Guards Electro Wizard Mega Knight
Guards
Zap Hog Rider
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider Mega Knight
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Zap Mini P.E.K.K.A Hog Rider Electro Wizard

Defense Synergies 4 10

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Minions Guards Inferno Dragon
Minions
Zap Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Guards
Hog Rider
Guards
Zap Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Minions Guards Inferno Dragon Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Mega Knight
Zap Minions Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Mini P.E.K.K.A Inferno Dragon Zap Minions Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Minions Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Minions Guards Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight
Zap Minions Guards Electro Wizard Mega Knight
Minions Electro Wizard Inferno Dragon Zap
Zap Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Dragon Minions
Guards Mini P.E.K.K.A Electro Wizard Mega Knight
Minions Guards Electro Wizard Zap Mega Knight
Minions Inferno Dragon Zap Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Minions Guards Electro Wizard
Mega Knight Zap Minions Mini P.E.K.K.A Guards Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Zap Mini P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Mega Knight Minions Mini P.E.K.K.A Electro Wizard
Mega Knight Zap Minions Guards Electro Wizard
Zap Minions Guards Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Mega Knight Minions Mini P.E.K.K.A Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Guards Mega Knight Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Guards Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Guards Inferno Dragon Mega Knight
Zap Minions Electro Wizard
Mini P.E.K.K.A Guards Minions Electro Wizard
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Minions Mini P.E.K.K.A Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Minions Mini P.E.K.K.A Guards
Mega Knight Zap Guards Electro Wizard
Mini P.E.K.K.A Mega Knight Guards
Mega Knight
Guards Electro Wizard Zap Minions Mini P.E.K.K.A Inferno Dragon
Minions Mega Knight Zap Mini P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Electro Wizard
Guards
Zap Mega Knight
Zap Minions
Zap
Zap
Minions Mini P.E.K.K.A Guards Electro Wizard
Zap Electro Wizard
Zap
Minions
Zap
Zap
Mega Knight
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Mega Knight
Minions Mega Knight
Zap
Zap Mega Knight
Inferno Dragon
Zap Electro Wizard
Zap Mega Knight
Zap
Zap Electro Wizard
Zap Electro Wizard Minions Guards
Mini P.E.K.K.A
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Minions Guards
Zap Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Minions Guards Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight

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